The Arts in the Middle Ages and at the Period of the RenaissanceJacob, P. L.
History
The Arts in the Middle Ages and at the Period of the Renaissance
Jacob, P. L.
Art, Medieval; Art, Renaissance; Middle Ages
_Briefe_, that is, letters; the game itself _Spielbriefe_, game of
letters; the earliest cardmakers were _Briefmaler_, painters of letters.
The four suits of the _Briefe_ were neither Italian nor French in
character; they bore the name of _Schellen_, “bells” (Figs. 216, 217,
218), or _roth_ (red), _grün_ (green), and _Eicheln_ (acorns) (Fig.
219). The Germans, in their love of symbolism, had comprehended the real
original signification of the game of cards, and although they
introduced many marked changes, they made it their study, at least in
principle, to preserve its military characteristics. Their suits
depicted, it is said, the triumphs or the honours of war--the crowns of
oak-leaves or ivy, the bells were the bright insignia of the German
nobility, and the purple was the recompense of their valiant warriors.
The Germans were careful not to admit ladies into the thoroughly warlike
company of kings, captains (_ober_), and officers (_unter_). The ace was
always the flag, the warlike emblem _par excellence_; in addition to
this, the oldest game was the _Landsknecht_, or lansquenet (Fig. 220),
the distinctive term of the soldier.
We are speaking here only of the earliest German cards, for, after a
certain date, the essential form and emblematical rules of the pack
depended on nothing but the fancy and whim of the maker or the engraver.
The figures were but seldom designated by a proper name, but often bore
devices in German or Latin. Among the collections of ancient cards we
find one pack half German and half French, with the names of the Pagan
gods. There are also several sets of cards with five suits (of fourteen
cards each), among others those of “roses” and “pomegranates.”
[Illustration: Fig. 220.--The “Two” of a Pack of German Lansquenet
Cards. (Bibl. Imp. of Paris.)]
[Illustration: Fig. 221.--Card from a Game of “Logic,” invented by Th.
Murner, and copied from his “Chartiludium Logices.” (Cracow, 1507.)]
The Germans were the first who entertained the idea of applying cards to
the instruction of youth; and, as it were, of moralising a game of
chance by making it express all the categories of scholastic science.
Thomas Murner, a Franciscan monk, and professor of philosophy, made in
1507 an attempt of this kind (Fig. 221.) He designed a pack of
fifty-two cards, divided into sixteen suits, corresponding to the same
number of scholastic treatises; each card is covered with so many
symbols that a description would resemble the setting forth of some
obscure riddle (_ténébreux logogriphe_). The German universities, which
were far from being dismayed at a little mysticism, were only the more
eager to study the arcana of grammar and logic while playing at cards.
Imitations of Murner’s cards were multiplied _ad infinitum_.
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