And with every increase in comfort, Leoh discovered, came a
corresponding increase in neuroses, in crimes of violence, in mental
aberrations. Senseless wars of pride broke out between star-groups for
the first time in generations. Outwardly, the peace of the galaxy was
assured; but beneath the glossy surface of the Terran Commonwealth
there smoldered the beginnings of a volcano. Police actions fought by
the Star Watch were increasing ominously. Petty wars between
once-stable peoples were flaring up steadily.
Once Leoh realized the part he had played in this increasingly tragic
drama, he was confronted with two emotions—a deep sense of guilt,
both personal and professional; and, countering this, a determination
to do something, anything, to restore at least some balance to man’s
collective mentality.
Leoh stepped out of physics and electronics, and entered the field of
psychology. Instead of retiring, he applied for a beginner’s status in
his new profession. It had taken considerable bending and straining of
the Commonwealth’s rules—but for a man of Leoh’s stature, the rules
could be flexed somewhat. Leoh became a student once again, then a
researcher, and finally a Professor of Psychophysiology.
Out of this came the dueling machine. A combination of
electroencephalograph and autocomputer. A dream machine, that amplified
a man’s imagination until he could engulf himself into a world of his
own making.
Leoh envisioned it as a device to enable men to rid themselves of
hostility and tension safely. Through his efforts, and those of his
colleagues, dueling machines were quickly becoming accepted as devices
for settling disputes.
When two men had a severe difference of opinion—deep enough to
warrant legal action—they could go to the dueling machine instead of
the courts. Instead of sitting helplessly and watching the
machinations of the law grind impersonally through their differences,
the two antagonists could allow their imaginations free rein in the
dueling machine. They could settle their differences personally, as
violently as they wished, without hurting themselves or anyone else.
On most civilized worlds, the results of properly-monitored duels were
accepted as legally binding.
The tensions of civilized life could be escaped—albeit
temporarily—in the dueling machine. This was a powerful tool, much
too powerful to allow it to be used indiscriminately. Therefore Leoh
safeguarded his invention by forming a private company—Psychonics,
Inc.—and securing an exclusive license from the Terran Commonwealth
to manufacture, sell, install and maintain the machines. His customers
were government health and legal agencies; his responsibilities were:
legally, to the Commonwealth; morally, to all mankind; and, finally, to
his own restless conscience.
Public-domain text, read in full here on John Shaqi.
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