The English Rogue: Continued in the Life of Meriton Latroon, and Other Extravagants: The Fourth PartHead, Richard
General
The English Rogue: Continued in the Life of Meriton Latroon, and Other Extravagants: The Fourth Part
Head, Richard
Rogues and vagabonds -- England -- Fiction
_In the first place, take this as a_ Maxim, _never Play, but when you
are sure to win and that you might not fail thereof, have you Dice about
you continually of all sorts, which you may buy in_ London _at several
places ready made to your hand, but very dear: It may be when you are in
the Countrey, you cannot be supplied from thence so speedily as your
urgent affairs require, and therefore I would have you make them your
self._
_There are_ Fullams _of two sorts, which you may make run high or low,
that is,_ 6, 5, 4, _or_ 3, 2, 1. _either by drilling holes in the black
spots, and load them with Quick-Silver, stopping up again the said holes
with Pitch, or filling the Corners of the Dice. You may procure also,
(which you must have Implements as necessary in your intended
Profession, as Tools are for any working occupation) I say, there are
Dice which you may get, which will run nothing but a Sise, another a
Cinque, another a Quatre,_ &c. _which are very useful at Tables: for if
you want a Cinque, or so to enter at_ Back gammon _or_ Irish, _hitting
that Blot at an after-game, you recover again, and ten to one but you
win the Game; besides, it is useful for a single Hit at_ Ticktack, _or
for taking points, by joyning two together of a different sort._
_In case of necessity if you have none of these artificial helps about
you, then your hand must supply your wants, by Palming the Die; that is,
having your Box in your hand, you take up both the Dice as they are
thrown nimbly within the hollow of your hand, and put but one into the
Box, reserving the other in your Palm, observing with a quick eye what
side was upward, and so accordingly conform the next throw to your
purpose, by delivering that in the Box, and the other in your hand
smoothly together. You must sometimes use Topping; that is, by
pretending to put both Dice into the Box, whereas you have dropt but
one, holding the other between your fore-fingers, which you turn to your
advantage. Knapping, is when you strike one Die dead, either at Tables
or Hazzard let the other run a Milstone, as we use to say. Slurring, is
when you throw your Dice so smoothly on the Table that they turn not,
for which purpose you must endeavour to choose your Table or the
smoothest part thereof. There are very few that can secure more than one
Die, but I have known some so excellent at it, that they would slurr a
Sise without turning above a yard in length; others I have known, who
could secure two Dice in three at Passage, but that is seldom seen. I
have heard of some so dextrous in casting the Dice, that they would
throw when they pleased less than_ Ames Ace, _through the handle of a
Quart Pot._
* * * * *
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