The Field Book: or, Sports and pastimes of the United Kingdom: compiled from the best authorities, ancient and modernMaxwell, W. H. (William Hamilton)
History
The Field Book: or, Sports and pastimes of the United Kingdom: compiled from the best authorities, ancient and modern
Maxwell, W. H. (William Hamilton)
Amusements -- Great Britain; Sports -- Dictionaries; Sports -- Great Britain
CARTOUCH, _s._ A case of wood, three inches thick at the bottom,
holding balls. It is fired out of a small mortar.
CARTRIDGE, _s._ A case of paper or parchment filled with gunpowder,
used for the greater expedition in charging guns.
CASCARILLA, _s._ A tonic bark. Dose from one to three drachms.
CASE, _s._ Condition with regard to outward circumstances; in
physic, state of the body; condition with regard to leanness or
health.
CASE, _v._ To put in a case or cover; to cover as a case; to strip
off the covering; to unskin.
CASEWORM, _s._ A grub that makes itself a case.
CASSIA, _s._ A sweet spice.
_Cassino_, _s._ A game at cards.
Cassino is generally played by four persons, but occasionally by three
or two; the points consist of eleven, and the lurch is six.
The points are thus calculated:—
That party which obtains the great
cassino, or ten of diamonds, reckons 2 points.
Ditto little cassino (the deuce of spades) 1
The four aces one point each 4
The majority in spades 1
The majority in cards 3
A sweep before the end of the game, when
any player can match all on the board,
reckons 1
In some deals at this game, it may so happen that neither party wins any
thing, as the points are not set up according to the tricks, &c.,
obtained, but the smaller number is constantly subtracted from the
larger, both in cards and points, and if they both prove equal, the game
commences again, and the deal goes on in rotation; when three persons
play at this game, the two lowest add their points together and subtract
from the highest; but when their two numbers together amount to or
exceed the highest, then neither party scores.
LAWS.
The deal and partners are determined by cutting, as at whist. The dealer
gives four cards, by one at a time, to every player, and either
regularly, as he deals, or by one, two, three, or four at a time, lays
four, face upwards, on the board, and after the first cards are played,
four others are to be dealt to each person till the pack is out; but it
is only in the first deal that any cards are to be turned up.
The deal is not lost when a card is faced by the dealer, unless in the
first round, before any of the four cards are turned up on the table:
but should a card be faced in the pack before any of the said four are
turned up, then the deal must be begun again.
Any person playing with less than four cards must abide by the loss, and
should a card be found under the table, the player whose number is
deficient is to take the same.
Public-domain text, read in full here on John Shaqi.
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