The Field Book: or, Sports and pastimes of the United Kingdom: compiled from the best authorities, ancient and modernMaxwell, W. H. (William Hamilton)
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The Field Book: or, Sports and pastimes of the United Kingdom: compiled from the best authorities, ancient and modern
Maxwell, W. H. (William Hamilton)
Amusements -- Great Britain; Sports -- Dictionaries; Sports -- Great Britain
Each person plays one card at a time, with which he may not only take,
at once, every card of the same denomination on the table, but likewise
all that will combine therewith; as, for instance, a ten takes not only
every ten, but also nine and ace, eight and deuce, seven and three, six
and four, or two fives; and if he clear the board before the conclusion
of the game, he scores a point. When a player cannot pair or combine, he
is to put down a card.
The number of tricks are not to be examined or counted before all the
cards are played, nor may any trick but that last won be looked at, as
every mistake must be challenged immediately.
After the pack is dealt out, the player who obtains the last trick
sweeps all the cards remaining unmatched on the table.
RULES.
The principal objects are to remember what has been played; and when no
pairs or combinations can be made, to clear the hand of court cards,
which cannot be combined, and are only of service in pairing or in
gaining the final sweep: but should no court cards be left, it is best
to play any small ones, except aces, as thereby combinations are often
prevented.
In making pairs and combinations a preference should generally be given
to spades, as obtaining a majority of them may save the game.
When three aces are out, take the first opportunity to play the fourth,
as it then cannot pair; but when there is another ace remaining, it is
better even to play the little cassino, that can only make one point,
than to risk the ace, which may be paired by the opponent, and make a
difference of two points; and if great cassino and an ace be on the
board, prefer the ace, as it may be paired or combined, but great
cassino can only be paired.
Do not neglect sweeping the board when an opportunity offers; always
prefer taking up the card laid down by the opponent, and as many as
possible with one card; endeavour likewise to win the last cards or
final sweep.
While great or little cassino is in, avoid playing either a ten or a
deuce.
When you hold a pair, lay down one of them, unless when there is a
similar card on the table, and the fourth not yet out.
Attend to the adversaries’ score, and, if possible, prevent them from
saving their lurch, even though you otherwise seemingly get less
yourself, particularly if you can hinder them from clearing the board.
At the commencement of a game, combine all the cards possible, for that
is more difficult than pairing; but when combination cannot be made, do
not omit to pair, and also carefully avoid losing opportunities of
making tricks.—_Hoyle._
CAST, _v._ To admit of a form by casting or melting; to warp, to
grow out of form; to direct the hunting of a dog.
Public-domain text, read in full here on John Shaqi.
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