The Field Book: or, Sports and pastimes of the United Kingdom: compiled from the best authorities, ancient and modernMaxwell, W. H. (William Hamilton)
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The Field Book: or, Sports and pastimes of the United Kingdom: compiled from the best authorities, ancient and modern
Maxwell, W. H. (William Hamilton)
Amusements -- Great Britain; Sports -- Dictionaries; Sports -- Great Britain
When hounds are at a check, every one should be silent, and stand still,
the huntsman had better let the hounds alone, or content himself with
holding them forward, without taking them off their noses.
If hounds come to a check on a high road, by the fox being headed, in
trying back they have the best chance of hitting off the scent again, as
they may try on both sides at once.—_Beckford._—_Daniel._
CHECKMATE, _s._ The movement on the chess-board, that puts an end to
the game.
CHEEK, _s._ The side of the face below the eye; a general name among
mechanics for almost all those pieces of their machines that are
double.
CHERUP, _v._ To chirp, to use a cheerful voice.
CHESS, _s._ A nice and intricate game, in imitation of a battle
between two armies.
RULES FOR CHESS.
1. Move your pawns before your pieces, and afterwards bring out the
pieces to support them; therefore the king’s, queen’s and bishops’ pawns
should be the first played, in order to open the game well.
2. Do not, therefore, play out any of your pieces early in the game,
because you thereby lose moves, in case your adversary can, by playing a
pawn, make them retire, and he also opens his game at the same time:
especially avoid playing your queen out, till your game is tolerably
well opened.
3. Avoid giving useless checks, and never give any unless to gain some
advantage, because you may lose the move, if the adversary can either
take or drive your piece away.
4. Never crowd your game by having too many pieces together, so as to
prevent your men advancing or retreating as occasion may require.
5. If your game should be crowded, endeavour to free it by exchanges of
pieces or pawns, and castle your king as soon as convenient; afterwards
bring out your pieces, and attack the adversary where weakest.
6. When the adversary plays out his pieces before his pawns, attack them
as soon as you can with your pawns, by which you may crowd his game and
make him lose moves.
7. Never attack the adversary’s king without a sufficient force; and if
he attack yours, and you cannot retaliate, offer exchanges; and should
he retire, when you present a piece to exchange, he may lose a move. It
also may sometimes be expedient to act in this manner in case of other
attacks.
8. Play your men in guard of one another, so that if any be taken, the
enemy may also be captured by that which guarded yours, and endeavour to
have as many guards to your piece, as your adversary advances others
upon it; and, if possible, let them be of less value than those he
assails with. When you cannot well support your piece, see if by
attacking one of his that is better, or as good, you may not thereby
save yours.
9. Never attack but when well prepared, for thereby you open your
adversary’s game, and prepare him to pour in a strong attack upon you,
as soon as your weaker one is over.
Public-domain text, read in full here on John Shaqi.
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