The Field Book: or, Sports and pastimes of the United Kingdom: compiled from the best authorities, ancient and modernMaxwell, W. H. (William Hamilton)
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The Field Book: or, Sports and pastimes of the United Kingdom: compiled from the best authorities, ancient and modern
Maxwell, W. H. (William Hamilton)
Amusements -- Great Britain; Sports -- Dictionaries; Sports -- Great Britain
10. Never play till you have examined whether you are free from danger
by your adversary’s last move; nor offer to attack till you have
considered what harm he would be able to do you by his next moves, in
consequence of yours.
11. When your attack is in a prosperous way, never be diverted from it
by taking any piece, or other seeming advantage, your adversary may
purposely throw in your way, with the intent that, by your taking the
bait, he might gain a move which would make your design miscarry.
12. When, in pursuing a well-laid attack, you find it necessary to force
your adversary’s defence, with the loss of some pieces; if, upon
counting as many moves forward as you can, you find a prospect of
success, sacrifice a piece or two to gain your end: these bold attempts
make the finest games.
13. Never let your queen stand so before the king, as that your
adversary, by bringing forwards a rook or a bishop, might check your
king if she were not there, for you could hardly save her, or perhaps at
best must sacrifice her for an inferior piece; as for example: place the
white king on 61, the queen on 53; the black king on 4, and the rook, on
16: which last, if moved to 13, must be taken by the white queen, who in
return would be taken by the black king, because the white queen could
not otherwise be moved without putting the king on check to the black
rook.
14. Let not your adversary’s knight fork your king and queen, or king
and rook, or queen and rook, or your two rooks, at the same time; for in
the two first cases, the king being forced to go out of check, the queen
or the rook must be lost; and in the two last a rook must be lost, at
best, for a worse piece. Place the white queen on 5, the rook on 7, and
a black knight on 37. The latter piece, if moved to 22, will fork both
the queen and rook, and consequently one of them must be lost for the
knight.
15. Take care that no guarded pawn of your adversary’s fork two of your
pieces: knights and rooks are particularly liable to this mode of
attack; also guard against either a check by discovery, or a stale-mate.
16. When the kings have castled on different sides of the board, attack
with the pawn you have on that side where the adversary has castled,
advancing the pieces, especially the queen and rooks to support them;
and if the adversary’s king have three pawns on a line in front, he
should not stir them till forced to it.
17. Endeavour to have a move in ambuscade; that is, place the queen,
bishop, or rook behind a pawn, or a piece, in such a manner, as that,
upon playing that pawn, or piece, you discover a check upon your
adversary’s king, and consequently may often get a piece, or some other
advantage by it. Suppose the black king on 6, a white bishop on 41, and
a pawn on 34; by moving the pawn to 26, a check by the white bishop is
discovered upon the black king.
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