The Gaming Table: Its Votaries and Victims. Volume 2 (of 2)Steinmetz, Andrew
History
The Gaming Table: Its Votaries and Victims. Volume 2 (of 2)
Steinmetz, Andrew
Gambling
Whist is, decidedly, one of the fairest of games; but for that very
reason, it is open to the greatest over-reaching, or, if you like,
cheating.
With regard to dice, of course, they were and, doubtless, are still
loaded. Such were formerly called 'dispatches,' because they would
'in five minutes dispatch L500 out of the pocket of any young man when
intoxicated with champagne.'
Roulette and Rouge et Noir tables were and are so arranged as always to
make the bank win at the will of the attendant, regulating them with a
touch.
At Hazard, they used 'low or high dice,' that is, with only certain
numbers on them, high or low,--a pair of which every sharper always had
in his possession, changing them with great dexterity. They also used
'cramped' boxes, by which they 'cogged' or fastened the dice in the box
as they dropped them IN, and so could drop them OUT with the required
face upwards.
CHAPTER III. ANECDOTES OF THE PASSIONS AND VICISSITUDES OF GAMESTERS.
Although all the motives of human action have long been known--although
psychology, or the science of soul and sentiment, has ceased to present
us with any new facts--it is quite certain that our edifice of Morals is
not quite built up. We may rest assured that as long as intellectual man
exists the problem will be considered unsolved, and the question will
be agitated. Future generations will destroy what we establish, and will
fashion a something according to their advancement, and so on; for
if there be a term which, of all others, should be expunged from the
dictionaries of all human beings, it seems to be Lord Russell's word
FINALITY. Something NEW will always be wanted. 'Sensation' is the very
life of humanity; it is motion--the reverse of 'death'--which we all
abhor.
The gamester lives only for the 'sensation' of gaming. Menage tells us
of a gamester who declared that he had never seen any luminary above the
horizon but the moon. Saint Evremond, writing to the Count de Grammont,
says--'You play from morning to night, or rather from night to morning.
All the rays of the gamester's existence terminate in play; it is on
this centre that his very existence depends. He enjoys not an hour of
calm or serenity. During the day he longs for night, and during the
night he dreads the return of day.'
Being always pre-occupied, gamesters are subject to a ridiculous absence
of mind. Tacitus tells us that the Emperor Vitellius was so torpid that
he would have forgotten he was a prince unless people had reminded him
of it from time to time.(8) Many gamesters have forgotten that they were
husbands and fathers. During play some one said that the government were
about to levy a tax on bachelors. 'Then I shall be ruined!' exclaimed
one of the players absorbed in the game. 'Why, man, you have a wife and
five children,' said the speaker.
(8) Tanta torpedo invaserat animum Vitellii, ut si principem eum fuisse
non meminissent, ipse oblivisceretur. Hist., lib. iii.
Public-domain text, read in full here on John Shaqi.
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