The Great Round World and What Is Going On In It, Vol. 2, No. 5, February 3, 1898: A Weekly Magazine for Boys and GirlsVarious
History
The Great Round World and What Is Going On In It, Vol. 2, No. 5, February 3, 1898: A Weekly Magazine for Boys and Girls
Various
History, Modern -- 19th century -- Juvenile literature -- Periodicals
The inhabitants of the forest and jungle are always favorites with the
children, and they will recognize many of their acquaintances of the Zoo
and the Menagerie in the 53 animals shown in this interesting game.
=1103. OAK LEAVES=
An instructive student's game, showing many varieties of Oaks in their
natural colors; beautiful enameled cards.
=1104. THE PINES=
An interesting study of nature, illustrating a variety of Pines, in
colors; enameled and highly finished surface.
=1105. MAPLE GROVE=
A new game for young and old, introducing all kinds of Maple leaves,
printed in colors; enameled surface.
=1106. CHESTNUT BURRS=
In this game are grouped various illustrations of the fruits of forest
trees--walnut, hickory, chestnut, etc. Enameled and highly finished.
=1108. WHITE SQUADRON=
This game embraces a series of beautiful half-tones of representative
vessels of the United States Navy, together with description of each.
=1109. OUR UNION=
Colored maps of all the States and Territories of the United States; an
interesting geographical game, giving population, dates or admission to
the Union, principal cities, etc.
=1110. POPULATION=
A very instructive game, showing maps and population of all the
principal countries of the world; 48 accurate and reliable maps. So
simple and amusing that it is a favorite with old and young.
=1111. FLAGS=
Showing the national flags of all the principal countries of the world;
the flags are reproduced in many colors; a most instructive and useful
game.
=1112. FRACTION-PLAY=
Indispensable to the student of fractions; amusing and instructive to
all; 52 cards, showing fractions which are made up into various
combinations by addition and subtraction, forming a very interesting
home game.
=1113. IN CASTLE-LAND=
One of the most beautiful games ever issued; handsome half-tone
illustrations of the old world's most famous castles. Picturesque,
entertaining, and instructive. Enameled and highly finished.
=1114. INDIVIDUAL AND PROGRESSIVE NILOE=
An entirely new and amusing game for individual and progressive play.
Can be played at first sight. Equally adaptive for young and old; each
game contains cards for four tables or sixteen players.
=1115. IN THE WHITE-HOUSE=
A new historical game. Half-tone portraits of all the Presidents of the
United States, with principal events of each administration.
=1116. NATIONALITIES=
The people of the various nations of the world in colors. Bright and
attractive. Interesting rules for play.
=1117. ARTISTS=
The world's most popular and famous paintings. Beautiful chromo-gravure
reproductions. A fine game.
=1118. IN DIXIE-LAND=
Life-like sketches from the Sunny South. Chromo-gravure illustrations of
a happy people.
=1119. FIRESIDE AUTHORS=
Portraits of 52 of the world's most famous writers. Entirely new rules
for playing this famous game.
=1130. YOUNG FOLKS' FAVORITE AUTHORS=
Public-domain text, read in full here on John Shaqi.
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