Country life -- Fiction; Indiana -- Fiction; Teachers -- Fiction
But Columbus did not lay their taunts to heart. He was soon busy talking
to Jack about things in the country, and things in town. On their
return, Riley, crying out: "Not there, my child!" threw a snow-ball
from a distance of ten feet and struck the poor little Christopher
Columbus George Washington Lafayette so severe a blow as to throw him
off his feet. Quick as a flash, Jack charged on Riley, and sent a
snow-ball into his face. An instant later he tripped him with his foot
and rolled the big, scared fellow into the snow and washed his face
well, leaving half a snow-bank down his back.
"What makes you so savage?" whined Riley. "I didn't snow-ball you." And
Riley looked around for Pewee, who was on the other side of the
school-house, and out of sight of the scuffle.
"No, you daren't snow-ball me," said Jack, squeezing another ball and
throwing it into Riley's shirt-front with a certainty of aim that showed
that he knew how to play ball. "Take that one, too, and if you bother
Lum Risdale again, I'll make you pay for it. Take a boy of your size."
And with that he moulded yet another ball, but Riley retreated to the
other side of the school-house.
CHAPTER V
WHILING AWAY TIME
Excluded from the plays of the older fellows, Jack drew around him a
circle of small boys, who were always glad to be amused with the stories
of hunting, fishing, and frontier adventure that he had heard from old
pioneers on Wildcat Creek. Sometimes he played "tee-tah-toe, three in a
row," with the girls, using a slate and pencil in a way well known to
all school-children. And he also showed them a better kind of
"tee-tah-toe," learned on the Wildcat, and which may have been in the
first place an Indian game, as it is played with grains of Indian corn.
A piece of board is grooved with a jack-knife in the manner shown in the
diagram.
[Illustration: DIAGRAM OF TEE-TAH-TOE BOARD.]
One player has three red or yellow grains of corn, and the other an
equal number of white ones. The player who won the last game has the
"go"--that is, he first puts down a grain of corn at any place where the
lines intersect, but usually in the middle, as that is the best point.
Then the other player puts down one, and so on until all are down. After
this, the players move alternately along any of the lines, in any
direction, to the next intersection, provided it is not already
occupied. The one who first succeeds in getting his three grains in a
row wins the point, and the board is cleared for a new start. As there
are always three vacant points, and as the rows may be formed in any
direction along any of the lines, the game gives a chance for more
variety of combinations than one would expect from its appearance.
[Illustration: JACK AMUSING THE SMALL BOYS WITH STORIES OF HUNTING,
FISHING, AND FRONTIER ADVENTURE.]
Jack had also an arithmetical puzzle which he had learned from his
father, and which many of the readers of this story will know, perhaps.
Public-domain text, read in full here on John Shaqi.
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