The Japanese New Year's Festival, Games and PastimesGunsaulus, Helen Cowen
History
The Japanese New Year's Festival, Games and Pastimes
Gunsaulus, Helen Cowen
Games -- Japan; Japan -- Social life and customs; New Year
Several of the most popular games of Japan are represented on
_surimono_ and only those games will be mentioned herein. To those who
would study the subject exhaustively, S. Culin’s “Corean Games” is
recommended. With the possible exception of chess (shogi), no game is
more widely played than _go_, which has been erroneously identified
with the game _gobang_, somewhat similar to our game of checkers. _Go_,
a far more difficult contest than that European game, was introduced
into Japan from China in the eighth century. For generations it has
occupied the attention of the Japanese, there being clubs and schools
devoted to the playing of _go_. It is played on a square, raised wooden
board on which nineteen straight lines drawn from one side to the other
of the board cross nineteen other lines drawn at right angles, making
three hundred and sixty-one crosses on which the men are placed. One
hundred and eighty white, and one hundred and eighty-one black stones,
are used in the playing. These represent respectively day and night;
the crosses represent three hundred and sixty degrees of latitude and
the central intersection stands for the primordial principle of the
universe. The object of the game is to capture the opponent’s pawns by
enclosing at least three crosses around his stone, and to cover as
much of the table as possible. Military men have always been devotees
to the game of _go_, seeing in it the rudimentary tactics necessary for
successful warfare.
[Illustration: FIG. 5. THREE GIRLS WRITING NEW YEAR’S POEMS.
BY KATSUCHIKA HOKUSAI.]
[Illustration: FIG. 6. GAME OF JUROKU MUSASHI.
BY HOKUSAI SORI.]
_Juroku musashi_ (“sixteen knights”) is a favorite New Year’s game
which is illustrated in Fig. 6. It is played on a board divided into
diagonally-cut squares. One player holds sixteen round paper pawns
representing sixteen knights; the opponent has but one large piece
known as the general (_taisho_) which has the power to capture enemy
pieces when they are immediately on each side of it with a blank space
beyond. The holder of the smaller pieces seeks to completely hedge in
and thereby capture the big piece.
Public-domain text, read in full here on John Shaqi.
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