The Navy as a Fighting MachineFiske, Bradley A. (Bradley Allen)
History
The Navy as a Fighting Machine
Fiske, Bradley A. (Bradley Allen)
Naval art and science; Naval strategy; Navies; Sea-power; United States. Navy -- Management
The shortcomings of human speech are most evident in discussing
complicated matters; and for this reason speech is supplemented
in the engineering arts by drawings of different kinds. No man
ever lived who could describe a complicated machine accurately to
a listener, unless that machine differed but little from a machine
with which the listener was acquainted. But hand a drawing of even
a very complicated machine to a man who knows its language--and
the whole nature of the object is laid bare to him; not only its
general plan and purpose, but its details, with all their dimensions
and even the approximate weights. So, when the forces representing
a complicated naval situation are placed upon the game-board, all
the elements of the problem appear clearly and correctly to each
person; the imagination has little work to do, and the chance for
misunderstanding is almost negligible. Of course, this does not mean
that the game-board can decide questions with absolute finality. It
cannot do this; but that is only because conditions are represented
with only approximate realism, because the rules of the game may
not be quite correct, and because sufficient correct data cannot be
procured. The difficulties of securing absolute realism are of course
insuperable, and the difficulties of getting absolutely correct data
are very great. The more, however, this work is prosecuted, the more
clearly its difficulties will be indicated, and therefore the more
effectively the remedies can be provided. The more the game-board
is used both on ship and shore, the more ease will be found in
getting correct data for it, and the more correctly conclusions
can then be deduced.
These remarks, while intended for tactical games, seem to apply to
strategical games as well; for both the tactical and the strategical
games are simply endeavors to represent actual or probable situations
and occurrences in miniature, by arbitrary symbols, in accordance
with well-understood conventions.
Public-domain text, read in full here on John Shaqi.
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