The Navy as a Fighting MachineFiske, Bradley A. (Bradley Allen)
History
The Navy as a Fighting Machine
Fiske, Bradley A. (Bradley Allen)
Naval art and science; Naval strategy; Navies; Sea-power; United States. Navy -- Management
War games and war problems have not yet been accepted by some;
for some regard them as games pure and simple and as academic,
theoretical, and unpractical. It may be admitted that they are
academic and theoretical; but so is the science of gunnery, and so
is the science of navigation. In some ways, however, the lessons
of the game-board are better guides to future work than "practical"
and actual happenings of single battles: for in single battles
everything is possible, and some things happen that were highly
improbable and were really the result of accident. After nearly every
recent war there has been a strong move made toward the adoption
of some weapon, or some method, that has attained success in that
war. For instance, after our Civil War, many monitors were built,
and the spar torpedo was installed in all our ships; after the
battle of Lissa, the ram was exploited as the great weapon of the
future; the Japanese War established the heavily armed and armored
battleships on a secure foundation; and the early days of the present
war caused a great rush toward the submarine. Yet, in most cases,
the success was a single success or a very few successes, and was
a little like the throw of a die, in the sense that the result was
caused in great measure by accident; that is, by causes beyond
the control of man, or by conditions that would probably not recur.
The game calls our attention to the influence of chance in war,
and to the desirability of our recognizing that influence and
endeavoring to eliminate it, when reasoning out the desirability or
undesirability of a certain weapon or a certain method. Of course,
every thoughtful person realizes that few effects in life are due
to one cause only, and that most effects are due to a combination
of many causes; so that, if any weapon or method succeeds or fails,
it is illogical to infer from that one fact that the weapon or
method is good or bad. A common illustration is the well-known
fact that a marksman may hit the target when his aim is too high
or too low, provided that he has erroneously set his sight enough
too low or too high to compensate; whereas if he had made only one
error instead of two, he would have missed. "Two wrongs cannot
make a right," but two errors can compensate each other, and often
do. The theory of the Probability of Errors recognizes this. In
fact, if it were not true that some errors are plus and some minus,
all errors in gunnery (in fact in everything) would be additive
to each other, and we should live in a world of error.
Public-domain text, read in full here on John Shaqi.
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