The Navy as a Fighting MachineFiske, Bradley A. (Bradley Allen)
History
The Navy as a Fighting Machine
Fiske, Bradley A. (Bradley Allen)
Naval art and science; Naval strategy; Navies; Sea-power; United States. Navy -- Management
The partial advantage of the game-board over the occurrences of
actual war, for the purpose of studying strategy, lies largely in
its ability to permit a number of trials very quickly; the trials
starting either with identical situations, or with certain changes in
conditions. Of course, the game-board has the tremendous disadvantage
that it presents only a picture, and does not show a real performance;
but the more it is used, and the more fleets and game-boards work
together, the more accurate the picture will become, and the more
correctly we shall learn to read it.
One limitation of the game-board is that it can represent weather
conditions only imperfectly--and this is a serious limitation that
mayor may not be remedied as time goes on. The theory of the game-board
is in fact in advance of the mechanism, and is waiting for some
bright inventive genius for the remedy. Until this happens, the
imagination must do the best it can, and the effect of a certain
kind of weather under the other conditions prevailing will have
to be agreed upon by the contestants.
The term "war game" is perhaps unfortunate, for the reason that
it does not convey a true idea of what a "war game" is. The term
conveys the idea of a competitive exercise, carried on for sport;
whereas the idea underlying the exercise is of the most serious
kind, and has no element of sport about it, except the element that
competition gives. A war game may be simply a game of sport--and
sometimes it is so played; but the intention is to determine some
doubtful point of strategy or tactics, and the competitive element
is simply to impart realism, and to stimulate interest. When two
officers, or two bodies of officers, find themselves on different
sides of a certain question, they sometimes "put it on the game-board,"
to see which side is right.
This statement applies most obviously to tactical games; but it
applies to strategic games as well; for both are inventions designed
to represent in miniature the movements of two opposing forces. The
main difference between strategic and tactical games is the difference
in size. Naturally, the actual means employed are different, but
only so different as the relative areas of movement necessitate.
In the strategic games, the opposing forces are far apart, and do
not see each other; in the tactical games, they operate within
each other's range of vision.
War games when played for the purpose of determining the value
of types of craft and vessels of all kinds, may take on almost
an infinite variety of forms; for the combinations of craft of
different kinds and sizes, and in different numbers, considered
in connection with the various possible combinations of weather,
climate, and possible enemy forces, are so numerous as to defy
computation.
Public-domain text, read in full here on John Shaqi.
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