The North-Americans of yesterday : $b a comparative study of North-American Indian life, customs, and products, on the theory of the ethnic unity of the raceDellenbaugh, Frederick Samuel
History
The North-Americans of yesterday : $b a comparative study of North-American Indian life, customs, and products, on the theory of the ethnic unity of the race
Dellenbaugh, Frederick Samuel
Indians of Mexico; Indians of North America
Most Amerind songs are connected with ceremonials, and some are
imported or adopted. Ceremonials are not always sacred. Many of them
are full of amusing features intended to entertain the onlookers. The
attendance at a camp or village on a ceremonial day is for amusement as
much as anything else.
The different tribes of a locality expect to meet friends then and
enjoy social intercourse. The Amerind is fond of games, races, and all
forms of sport on which a wager can be laid. A game without a stake
would be no game at all for him. He must put up something to lose, and
I once noticed after a distribution of goods among individuals of a
certain tribe that within twenty-four hours a few had all the goods. In
modern times many Amerinds play cards. Their own games are numerous. In
the “awl game,” played chiefly by women, “the players,” according to
Mooney, “sit upon the ground around a blanket marked in charcoal with
lines and dots and quadrants in the corners as shown in illustration
on preceding page. In the centre is a stone upon which the sticks are
thrown. Each dot ... counts a point, making twenty-four points for
dots. Each of the parallel lines, and each end of the curved lines in
the corners, also counts a point, making sixteen points for the lines,
or forty points in all. The players start from the bottom, opposing
players moving in opposite directions, and with each throw of the
sticks the thrower moves her awl forward and sticks it into the blanket
at the dot or line to which her throw carries her. The parallels on
each of the four sides are called ‘rivers,’ and the dots within these
parallels do not count in the game. The rivers at the top and bottom
are ‘dangerous’ and cannot be crossed, and when the player is so
unlucky as to score a throw which brings her upon the edge of the river
(_i. e._, upon the first line of either of these pairs of parallels)
she ‘falls into the river’ and must lose all she has hitherto gained
and begin again at the start. In the same way, when a player moving
around in one direction makes a throw which brings her awl to the
place occupied by the awl of her opponent coming around from the other
side, the said opponent is ‘whipped back’ to the starting-point and
must begin all over again.... The game is played with four sticks,
each from six to ten inches long, flat on one side and round on the
other. One of these is the trump stick and is marked in a distinctive
manner in the centre on both sides, and is also distinguished by having
a green line along the flat side, while the others have each a red
line.... There are also a number of small green sticks, about the size
of lead pencils, for keeping tally. Each player in turn takes up the
four sticks together in her hand and throws them down on end upon the
stone in the centre. The number of points depends upon the number of
flat round sticks which turn up.... Only the flat sides count except
when all the sticks turn round side up. On completing one round of
Public-domain text, read in full here on John Shaqi.
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