The Origin of Man and of His SuperstitionsRead, Carveth
Philosophy
The Origin of Man and of His Superstitions
Read, Carveth
Animism; Human beings -- Origin; Magic; Superstition; Totemism
To become inspired by means of visions or dreams, or endowed with the
powers of a prophet or diviner, the obvious plan is to go to places
frequented by spirits, namely, tombs, caves and temples. The Oracle of
Trophonius in Bœotia was situated in a cave into which the consultant
descended, and there saw visions or heard strange noises, and lost his
senses: on returning to the upper air, he sat in the Chair of Memory
and reported to the priests what had happened; and they delivered him
to his friends “overpowered with fear, and quite unconscious of himself
and his surroundings.”[369] Afterwards he recovered his wits. At Oropus
was a sanctuary of Amphiaraus, who (against his better judgment) had
joined the expedition of Adrastus against Thebes and, amidst the
general defeat of the army, fled and was swallowed up in the earth. His
death ought to have occurred where his sanctuary stood; for it was a
famous Oracle, and to consult it you purified yourself and sacrificed
a ram and, spreading the skin under you, went asleep there, awaiting
a revelation in a dream.[370] In the temple of Pasiphæ, too, near
Sparta, one might hope for a divine message in a dream; and a shepherd,
sleeping by the grave of Orpheus at Libethra, was moved to sing the
verses of Orpheus.[371]
To lose one’s memory and afterwards recover one’s wits is incidental
to many initiation ceremonies, and the darkness and secrecy of
caves—which, moreover, are often burial-places—have always deeply
impressed our imagination. Amongst the Arunta there is a way of
obtaining powers of Magic and Divination by going to sleep at the
mouth of a cave; when the Iruntarinia (a kind of spirits), who live
there, pierce the sleeper’s head with lances, drag him into the
cave, disembowel him and give him new entrails. He awakes dazed and
silly; and the spirits lead him home, where gradually he recovers his
right mind.[372] Amongst the Kurnai, again, one may become a wizard
and diviner by sleeping at a grave; for in the night the dead man
disembowels one, and provides new visceral organs.[373] Elsewhere in
Australia a candidate for the wizardly profession is tied down at night
in the tribal burial-ground and visited by spirits who force a stone
into his head—apparently a kind of crystal, by gazing into which a
wizard is able to see the past, the distant and the future.[374]
Public-domain text, read in full here on John Shaqi.
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