Dominoes may serve as the connecting link between such games as we
have been considering and card games, since the lack of a prescribed
field, the concealed store of each player, and the chance distribution
at the beginning, as well as the acquisition of new ammunition during
the game are common features. Playing cards are supposed to be a
comparatively recent invention of the Chinese, which, like chess, was
carried into Spain by the Saracens, and thence spread all over Europe
in the fourteenth century. Many are of the opinion that they are a
modification of chess, and in fact the oldest game known to be played
with them is one of the most complicated that we have—namely, Taroc,
which requires seventy-eight cards. It was played in Bologna in the
beginning of the fifteenth century.
Since the victory in card games is not won by virtue of the position
of the cards, but by their succession and value, the faculty of memory
is largely concerned, as victor and vanquished at once disappear and
the men yet unengaged are concealed. This and the inequality of the
players’ forces at the beginning constitute the distinguishing feature
of cards. Lazarus’s penetrating glance has descried the point which
differentiates the various games, placing them in the varying relation
of accident and calculation. “Not all games,” he says, “are alike in
this. There are some in which chance is predominant—as poker, for
example, or the new game of bluff, so popular in America, where so much
depends on the dealing, and the play is not so much a calculation as
an attempt to exhaust one’s opponent.... The stronger games, however,
such as whist, Boston, l’hombre, solitaire, piquet, Skat, euchre, etc.,
depend on the sustained influence of both chance and calculation. After
the cards are once distributed calculation begins, but chance continues
to be powerful,[399] for at every play a new card enters into the
combination and must be given its due weight, whether from the hand of
friend or enemy. This is more obvious in the cases where the original
force is recruited by drawing from the pack; yet even here attentive
following of the progress of the game will furnish data for determining
the probable situation of a third card, and thus, after all, skill has
as much to do with it as chance. And in such a game as whist _en deux_
in which all the cards are dealt, and each player knows exactly the
strength of his opponent, the whole thing depends on calculation, and
consequently is not so attractive. It would be a game of chess with
cards but for its inferiority in variety and combination.”[400] Lazarus
goes on to say why chance is indispensable in card games—namely,
because, as there is no such thing as space combination, the monotony
would be wearisome, and continued playing well-nigh impossible. Without
Fortune’s reverses, too, the games would necessarily be begun with
equal forces, and it is easy to see how little enthusiasm such games
would excite.
Public-domain text, read in full here on John Shaqi.
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