Other kinds of rivalry frequently arise in social gatherings, such
as recounting experiences in love, hunting, and battle, as was
pre-eminently the custom among the ancient Germans. “One after
another,” says Weinhold,[412] “boasted of his prowess and sought to
prove it by tales of his wonderful deeds. To heighten the effect, each
chose an opponent worthy of his mettle. Thus it happened that Eystein
and Sigurd, the crusader, both Norwegian kings, once had a controversy
in court. Eystein advanced the proposition that it was impossible
to live aright in society, and called on his brother to sustain the
contrary. Then the travelled warrior Sigurd, who had filled all lands
with the fame of his deeds, and the peace-loving, home-staying Eystein,
each related what he had done and could do: the one his battles, his
fame in the East; the other that he had built huts for poor fishers,
made roads over rugged mountains, opened harbours, widened Christendom,
and strengthened the Church—in short, extended his kingdom by every
peaceable method. The talk became warm, and the silence which followed
was ominous, but as they were both noble-hearted no harm came of it.”
Very characteristic, too, is the Harbardhslied in the Edda, where the
gods Wotan (under the name Harbardh) and Donar emulously recount their
achievements:
_Donar_: “Do you ask what I did to Rungner,
The giant with sturdy heart and head of stone?
I felled him then, he lies at my feet.
And what did you, Harbardh, the while?”
_Harbardh_: “For more than five full winters
Was I on an island that is called Allgrün;
There I found men to fight and enemies to fell,
Many things to prove, and many maids to free,” etc.
Singing the praise of one’s future deeds is another form of such
boasting. A company of carousing men have need of a wild boar or some
other sin offering to go through their midst as they perjure themselves
with oaths concerning the hazardous and difficult deeds which they mean
to perform.
Before taking up games of chance again I mention once more the fact
that many reasoning games are also rivalries—dominoes, for example,
and backgammon[413]—since the chief effort is to reach a certain
goal first and direct efforts are made to embarrass and retard the
adversary, so that genuine fighting play results.
In chance games proper, however, the contestants do not attack one
another directly, but seek to conquer by the better solution of some
problem, the point of departure from other rivalries being that the
reward of solution, at least in games of pure chance, is entirely
accidental, and not dependent on the player’s strength or skill. We
will now attempt to review the more important phenomena connected with
such games, and later study the question in its psychological bearings.
Public-domain text, read in full here on John Shaqi.
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