The Ship-Dwellers: A Story of a Happy Cruise — John Shaqi
The Ship-Dwellers: A Story of a Happy CruisePaine, Albert Bigelow
General
The Ship-Dwellers: A Story of a Happy Cruise
Paine, Albert Bigelow
Middle East -- Description and travel
I drifted into the smoking-room and mentioned these things to the
Reprobates, but they did not seem interested. They had the place all to
themselves and the Doctor was dozing in one corner--between naps
administering philosophy to the Colonel and the Apostle, who were
engaged in their everlasting game of piquet. He roused up when I came in
to deal out a few comforting remarks.
"What do they care for scenery, or romance," he said, "or anything else
except to gamble all day? All you've got to do is to look at them to get
an inventory of their characters. Just look at the Colonel for
instance; did you ever see a better picture of Captain Kidd? Made his
money out of publishing the Bible without reading it and thinks he must
go to the Holy Land now to square himself. And the Apostle, there--look
at him! Look at his shape--why, he's likely to blow up, any time. Some
people think these are patients of mine. Nice advertisement, a pair like
that!"
I thought the Doctor a trifle hard on his fellow-Reprobates. I thought
the Colonel rather handsome, and I had seen him studying his guide-book
more than once. As for the Apostle, I said that I never really felt that
he was about to blow up; that appearances were often deceitful and very
likely there was no immediate danger.
They were not inclined to be sociable--the Colonel and the Apostle. They
merely intimated that we might go away, preferably to a place not down
on the ship's itinerary, and kept on with their eternal game.
It is curious, the fascination of that game, piquet--still more curious
how anybody can ever learn to play it. In fact nobody ever does learn
it. There are no rules--no discoverable rules. It is purely an
inspirational game, if one may judge from this exhibition of it. After
the cards are dealt out, the Colonel picks up his hand, jerks his hat a
little lower over his eyes, skins through his assortment, and says
"Huh!" At the same time the Apostle puts on his holiest look--chin up,
eye drooped, bland and child-like--examines his collection, and says,
"Goddlemighty!"
Then they play--that is, they go through the motions. The Colonel puts
down a handful of cards and says "Eight." The Apostle never looks at
them, but puts down a bigger handful of his own and says "Eleven." Then
the Colonel puts down another lot and says "Fourteen." Then the Apostle
lays down the balance of his stock and the Colonel says, "Hell, Joe,"
and they set down some figures. When they are through, the Colonel owes
the Apostle seven dollars.
Yes, it is a curious game, and would make the Colonel a pauper in time,
if nature did not provide other means of adjustment. After the Apostle
has his winnings comfortably put away and settled into place, the
Colonel takes out a new five-dollar gold piece, regards it thoughtfully,
turns it over, reads the date, and comments on its beauty. Then suddenly
he slaps it down on the table under his hand.
"Match you, Joe," he says, "match you for five!"
Public-domain text, read in full here on John Shaqi.
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