I was under pressure now to act. And under a greater pressure not to
make any mistakes. Roly-poly Pepe had shown himself to be a ruthless
killer. He knew what he wanted--then reached out and took it.
Destroying anyone who stood in his way. More people would die before
this was over, it was up to me to keep that number as small as possible.
* * * * *
Ideally I should have rushed out the fleet with guns blazing and
dragged him to justice. Very nice, and I wished it could be done that
way. Except where was he? A battleship may be gigantic on some terms
of reference, but in the immensity of the galaxy it is microscopically
infinitesimal. As long as it stayed out of the regular lanes of
commerce, and clear of detector stations and planets, it would never be
found.
Then how _could_ I find it--and having found it, catch it? When
the infernal thing was more than a match for any ship it might meet.
That was my problem. It had kept me awake nights and talking to myself
days, since there was no easy answer.
I had to construct a solution, slowly and carefully. Since I couldn't
be sure where Pepe was going to be next, I had to make him go where I
wanted him to.
There were some things in my favor. The most important was the fact
I had forced him to make his play before he was absolutely ready. It
wasn't chance that he had left the same day I arrived on Cittanuvo.
Any plan as elaborate as his certainly included warning of approaching
danger. The drive on the battleship, as well as controls and primary
armament had been installed weeks before I showed up. Much of the
subsidiary work remained to be done when the ship had left. One witness
of the theft had graphically described the power lines and cables
dangling from the ship's locks when she lifted.
My arrival had forced Pepe off balance. Now I had to keep pushing until
he fell. This meant I had to think as he did, fall into his plan, think
ahead--then trap him. Set a thief to catch a thief. A great theory,
only I felt uncomfortably on the spot when I tried to put it into
practice.
A drink helped, as did a cigar. Puffing on it, staring at the smooth
bulkhead, relaxed me a bit. After all--there aren't that many things
you can do with a battleship. You can't run a big con, blow safes or
make burmedex with it. It is hell-on-jets for space piracy, but that's
about all.
"Great, great--but why a battleship?"
I was talking to myself, normally a bad sign, but right now I didn't
care. The mood of space piracy had seized me and I had been going along
fine. Until this glaring inconsistency jumped out and hit me square in
the eye.
Why a battleship? Why all the trouble and years of work to get a ship
that two people could just barely manage? With a tenth of the effort
Pepe could have had a cruiser that would have suited his purposes just
as well.
Public-domain text, read in full here on John Shaqi.
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