The Traditional Games of England, Scotland, and Ireland (Vol 1 of 2): With Tunes, Singing-Rhymes and Methods of Playing etc. — John Shaqi
The Traditional Games of England, Scotland, and Ireland (Vol 1 of 2): With Tunes, Singing-Rhymes and Methods of Playing etc.Gomme, Alice Bertha
History
The Traditional Games of England, Scotland, and Ireland (Vol 1 of 2): With Tunes, Singing-Rhymes and Methods of Playing etc.
Gomme, Alice Bertha
Folklore -- Great Britain; Games -- Great Britain
This language Lyndsay puts into the mouth of a Popish parson. The game
seems to be that of ball played with the hand, as distinguished from
“Football.”—Jamieson.
See “Ball.”
Call-the-Guse
This game is supposed by Jamieson to be equivalent to “Drive the
Goose,” and the game seems to be the same with one still played by young
people in some parts of Angus, in which one of the company, having
something that excites ridicule unknowingly pinned behind, is pursued by
all the rest, who still cry out, “Hunt the Goose!”—Jamieson.
Camp
A game formerly much in use among schoolboys, and occasionally played by
men in those parts of Suffolk on the sea coast—more especially in the
line of Hollesley Bay between the Rivers Orwell and Alde, sometimes
school against school, or parish against parish. It was thus played:
Goals were pitched at the distance of 150 or 200 yards from each other;
these were generally formed of the thrown-off clothes of the
competitors. Each party has two goals, ten or fifteen yards apart. The
parties, ten or fifteen on a side, stand in line, facing their own goals
and each other, at about ten yards distance, midway between the goals,
and nearest that of their adversaries. An indifferent spectator, agreed
on by the parties, throws up a ball, of the size of a common
cricket-ball, midway between the confronted players, and makes his
escape. It is the object of the players to seize and convey the ball
between their own goals. The rush is therefore very great: as is
sometimes the shock of the first onset, to catch the falling ball. He
who first can catch or seize it speeds therefore home, pursued by his
opponents (thro’ whom he has to make his way), aided by the jostlings
and various assistances of his own _sidesmen_. If caught and held, or in
imminent danger of being caught, he _throws_ the ball—but must in no
case give it—to a less beleaguered friend, who, if it be not arrested in
its course, or be jostled away by the eager and watchful adversaries,
catches it; and he hastens homeward, in like manner pursued, annoyed,
and aided, winning the notch (or snotch) if he contrive to _carry_, not
_throw_, it between his goals. But this in a well-matched game is no
easy achievement, and often requires much time, many doublings, detours,
and exertions. I should have noticed, that if the holder of the ball be
caught with the ball in his possession, he loses a _snotch_; if,
therefore, he be hard pressed, he _throws_ it to a convenient friend,
more free and in breath than himself. At the loss (or gain) of a
_snotch_, a recommence takes place, arranging which gives the parties
time to take breath. Seven or nine notches are the game—and these it
will sometimes take two or three hours to win. Sometimes a large
football was used—and the game was then called “Kicking Camp”—and if
played with the shoes on, “Savage Camp.”—Moor’s _Suffolk Words_.
Public-domain text, read in full here on John Shaqi.
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