The White Road of Mystery: The Note-Book of an American AmbulancierOrcutt, Philip Dana
History
The White Road of Mystery: The Note-Book of an American Ambulancier
Orcutt, Philip Dana
American Field Service; World War, 1914-1918 -- Personal narratives, American
We get the car and start off down the road with no lights anywhere, and
pray that everything coming the other way keeps to its side of the road
and goes slowly. There is always something coming the other way—and your
way, a steady succession of _camions_ in the centre of the road, and of
artillery trains on the side. The _camions_ are mostly very heavy and
very powerful, and have no compunction at all about what they run into,
as they know that it cannot harm them. The ammunition trains consist of
batteries of 75’s, little framework teams with _torpilles_ fitting in
small compartments like eggs, and other such vehicles in tow of a number
of mules, with the driver invariably asleep. The traffic, however, in
spite of the pitch darkness, would be endurable if it were not for the
mud which often comes up to the hubs. It is a slimy mud, and if spread
thinly is extremely slippery. On the roads it is rarely spread thinly,
and when one gets out to push he often sinks in up to the knee. Then of
course there is always the whine of _arrivées_ and _départs_ passing
overhead, and the occasional crump of a German 77 or 150 landing near at
hand.
The French and the German gunners play a little game every night with
supply trains and shells. The shells are trumps. The object is to see
who can play the more “cards” without being trumped. An artillery train
counts one, a _camionnette_ two, a _camion_ five—because it blocks the
road for some time when hit, and gives the enemy time to trump more
cards—two ambulances give a win, and if a gun is hit the enemy is
disqualified. The game is very interesting—for the artillery.
This modernized blindman’s buff is carried on at its best in the early
hours of the morning before the game becomes too free-for-all to score
carefully, and most of the cars are returned to the “pack”—out of the
zone of fire—to wait for the next evening’s fun. At this time the roads
are crowded, and the game is at its height. As the fun increases for the
judges, however, it decreases for the players,—that is to say the
“cards.” The prospect of being trumped is not a pleasant anticipation,
although it keeps up the interest and prevents _ennui_. After an hour or
so of sport the going becomes very bad, as there are always many horses
killed, and when the fighting is at all severe there is no time to bury
them. Then, too, the narrow gauge railway crossing the road every few
rods is often hit, and left, like a steel octopus, with its twisted
tentacles stretching out in all directions. These add to the sport
hugely, and our chief consolation is to imagine the Boche over on his
side having fully as bad if not a worse time than we.
“This or the next?” inquires my companion in reference to a cross-road
which appears on our right.
Having no idea I answer, “This one,” and we turn. An unaccountable
number of jounces greets us as we continue.
“They must have strafed this road a good bit since our last roll,” my
friend comments.
Public-domain text, read in full here on John Shaqi.
Reviews
Reviews
No reviews yet
Be the first to share your thoughts on this work.
Join the Discussion
Join the discussion
Sign in to leave a comment or review.
Sign InorCreate an account