Telis shuddered and turned away. The beauty of the night faded, leaving
only reality. And reality was stark and deadly on Laurr. The water was
vanishing, and the great plains that had once been green and fertile
were now oxidized wastelands. Lars, far to the north, was deserted now,
for the canal had silted up and life had become unbearable. And now
the great deserts of iron oxide stood at the very shores of the Grand
Canal, and what did flow down from the pole was barely enough to keep
the watercourse free of red silt.
Aeons ago, before the great Wars that had almost wrecked the planet,
the ancients had seen the drought coming. They had known that the air
and the water would steadily unite with Laurr's thirsty iron, leaving
the planet barren and desiccated beyond belief.
They had tried to plan for that day and had built the great waterways
as part of their conservation program. Other projects had been started;
mysterious power plants far out in the deserts with walls of foot-thick
pund had been built. But somehow, nothing good had come from these
mysterious Temples. The first of the Ten Great Water Wars had begun
even then, and the warring people of the planet had demanded weapons
from these strange plants.
For many generations the engineer-priests had refused the pleas and
demands, but, as the steadily diminishing water supplies had caused war
after war after war, they relented.
From the pund-lined Temples had come a steady flow of ghastly weapons.
Weapons that left Laurr's cities shattered piles of rubbish to be
covered by the drifting sands. Weapons that had destroyed forever the
once flourishing culture that might have saved the world from its
inexorable doom.
The secrets of the past were forgotten ... or covered with legendary
dross. But the wars went on and on and on.
Telis knew, staring out across the rusty sands, that Laurr was doomed
to a quick death. It would not come in his lifetime ... but soon ...
soon....
And then the Tellurians had come! To gloat and exploit. To steal the
iron of the deserts and drain away the last of the planet's resources
to their wantonly wealthy world! Even the Laurr of Laurr had given them
safe-conduct ... on the basis that their expedition proved some of the
Temple's favored dogma concerning the origin of the race!
Weakness! thought Telis savagely. It fills us as life slips away from
our planet. But it would not be so! The ancient, dreaded Maldia would
see to that! If Laurr must die, then at least she could die upright and
untrammeled by ghoulish invaders!
In sudden fury, Telis snatched up his cloak and strode from the room.
The jewelled glyph of the Water Goddess, Mother of Laurr, gleamed
fiercely for a moment on the hilt of his short-sword in the feeble
light as Telis sought the long winding ramp that led to the lower
levels and the audience chamber of the Laurr of Laurr.
Public-domain text, read in full here on John Shaqi.
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