A game called khurocho in which sides are taken is played with seeds
like big flat chestnuts obtained from the large bean-like pods of the
sword bean (khuro). These seeds are also the Lhota substitute for soap.
The game is played at sowing time on coming back to the village in the
evening. There are generally three or four players a side, though there
may be as many as seven or eight. A number of seeds equal to the number
of players on each side are set up on edge in a row with their edges
touching. About three yards from them and parallel to them a line
called epfu [104] is scratched on the ground. A yard behind epfu
another line called esi is marked, and behind that at intervals of a
yard two more lines called sichemo and sikao. Each side has an innings
in turn, while the other side puts back the seeds which are knocked out
of place. Each member of the side which is in throws at the line in
turn with another seed and tries to knock away every seed in the line.
The first throws from epfu, and if some member succeeds in knocking
away all the seeds in the line, the side moves back to esi and throws
from there, and so on to sikao, from which it works back to sichemo,
esi and epfu and begins again, till it happens that no one in the side
succeeds in knocking away all the seeds, when the side is out and the
other side comes in. A seed is not counted as knocked out unless it is
knocked at least a cubit from the line of seeds. The thrower may stride
forward as far as he likes provided his back foot is on the line from
which his side is throwing. This game appears to resemble that known
among the Manipuris as kang. [105]
A game also called khurocho, but entirely different though the same
seeds are used, is played in Yimpang and seems to be peculiar to that
village. [106] The players are usually two a side. The seeds are laid
in pairs one on the top of another in two converging lines meeting in
an apex about two yards from the mark at which the spinner squats. The
player holds a seed in the palm of his left hand and with a flick of
his right forefinger spins it at the lines of seeds. The object is to
knock as many of the top seeds off as possible. If a bottom seed of a
pair is knocked out of place it counts as a miss. One side uses one
line and the other the other for scoring their points, which is done
with a bit of wood laid between the pairs to mark the number of top
seeds knocked off by that side. It does not matter from which line they
are knocked off, though the spinner must hit one or both of the two
pairs nearest him, and not break the line in the middle. Whichever side
is able to move its mark up from the bottom to the top of a line first
wins.