Catlin's historic origin of the playing cards : $b Their original design and subsequent useCatlin, H. D. (Homer D.)
History
Catlin's historic origin of the playing cards : $b Their original design and subsequent use
Catlin, H. D. (Homer D.)
Guest (Game); Playing cards -- History
_The Superior Game of the Period for the Society
and for all Home, Domestic and
Social Entertainments._
The game of "Guest" is strictly a scientific and mathematical game, and
yet it is as simple as "A, B, C," and as practical as "two and two make
four." It is void of any and all complications, and therefore it is not
fatiguing, but on the contrary resting, giving the needed rest required
to overcome the mental and physical fatigue of the day and affording a
pleasant and enjoyable pastime, uniting the family and home society in a
common, mutual and congenial domestic interest. To this end the game has
never been equalled; it can never be excelled; it is "perfection
perfected."
There can be only three original and legitimate games:
"Whist; Euchre; Guest;
Good, better, best."
The three most popular games for all home, domestic and social
entertainments. The game of "Guest" is the latest and best of the three
games. It is played with a selection of thirty-six cards from the
original fifty-two card pack, leaving out of use the four 5 spots, the
four 4 spots, the four 3 spots, the four 2 spots; and with the
introduction of the "Joker" thirty-seven cards are used for the required
purpose of having "one odd card," which is, and _must_ be, the defined
"trump" with each and every deal of the cards. The deal is made as in
"Whist," and the cards are played as in "Euchre."
The design of this game is recognized as "practical business." The
"Guest" furnishes the capital by a system of irregular, alternate
deposits in the hands of _two_ contestants, business firms, with each
and every deal of the cards. Such is the business capital of the two
contestants, to gain and save to the end of the play, with success and
defeat ever changing. Nine cards are given by the "Guest" (through the
dealer,) to each of the four hands. The "Joker" must be held in one of
the four hands and not permitted to be exposed on the table. To this end
the two last cards, in hand of the dealer, should be consulted, when, if
possible, the dealer takes the first and gives the second to the table
as the gift of the "Guest" and decides the trump for each and every deal
of the cards. The indicating trump on the table is of no value to the
hand to be played, as it is the gift of the "Guest" and counts for
nothing in the game. Inasmuch as trumps will always predominate,
therefore, in honor of and complimentary to the "Guest," the first lead
_must_ be a trump card, if such is possible; otherwise the trump lead
_must_ pass to the next player; trump must lead; after which, any card
may be led at the option of the next leader, when the three players must
follow suit, if such is possible; otherwise trump may be played, at the
option of the player, as in "Whist" or "Euchre." It will be observed
that the trump suit will always be one card more than one-fourth of all
Public-domain text, read in full here on John Shaqi.
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