Catlin's historic origin of the playing cards : $b Their original design and subsequent use — John Shaqi
Catlin's historic origin of the playing cards : $b Their original design and subsequent useCatlin, H. D. (Homer D.)
History
Catlin's historic origin of the playing cards : $b Their original design and subsequent use
Catlin, H. D. (Homer D.)
Guest (Game); Playing cards -- History
the cards in use, and the three side suits (not trump) will always be
one card less than three fourths of all the cards in use—ten trumps and
twenty-six suit cards. Thirteen points constitute the full game. The
counts are decided by subtracting the less number of tricks taken from
the greater number, placing the balance to the credit of the parties
showing the greater number of tricks taken in each and every hand
played. All counts will, of necessity, be one, three, five, seven, or
possibly nine, when a full march is made. The "Joker," with the use of
the right and left bowers, are of the same value as in "Euchre;"
otherwise all suit cards are played as in "Whist" and "Euchre" and of
like value.
There is no trump to be taken up, no trump to be ordered up, no trump to
be turned down, no alone hand to be played, no cards out of use, no idle
player, and no time to be lost. "Time is money." The foregoing
objections are more than overcome and compensated by the use and
application of a "lapse" of one or more points, in excess of the
thirteen points, and made to apply on the next succeeding game. If the
winning partners stand on an _even_ number of points they will "lapse"
an _even_ number; if they stand on an _odd_ number of points they will
"lapse" an _odd_ number. If the game is correctly kept, and the total
number of points to the credit of the two partnerships is correctly
footed, then by subtracting the smallest total from the largest total,
you may have a credit balance of points, showing a duplicate result of
the evening's play and a "trial balance" proof of same.
We have endeavored to cover, as briefly as possible, all the ground
required to make clear and concise the method of the game, and give the
reasons why, after a period of nearly four hundred years, a new,
improved and superior game is now demanded to meet the progress of
civilization, and give to the public a more modern and advanced game,
more in keeping with the spirit of the times, and more congenial to the
social enjoyment of the many modern entertainments of the present day
and generation.
Public-domain text, read in full here on John Shaqi.
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