Hackers, Heroes of the Computer Revolution. Chapters 1 and 2Levy, Steven
History
Hackers, Heroes of the Computer Revolution. Chapters 1 and 2
Levy, Steven
Computer hackers; Computer programming
It was the S&P group who devised this fiendishly ingenious
scheme, and it was the S&P group who harbored the kind of
restless curiosity which led them to root around campus buildings
in search of ways to get their hands on computers. They were
lifelong disciples of a Hands-On Imperative. Head of S&P was an
upperclassman named Bob Saunders, with ruddy, bulbous features,
an infectious laugh, and a talent for switch gear. As a child in
Chicago, he had built a high-frequency transformer for a high
school project; it was his six-foot-high version of a Tesla coil,
something devised by an engineer in the 1800s which was supposed
to send out furious waves of electrical power. Saunders said his
coil project managed to blow out television reception for blocks
around. Another person who gravitated to S&P was Alan Kotok, a
plump, chinless, thick-spectacled New Jerseyite in Samson's
class. Kotok's family could recall him, at age three, prying a
plug out of a wall with a screwdriver and causing a hissing
shower of sparks to erupt. When he was six, he was building and
wiring lamps. In high school he had once gone on a tour of the
Mobil Research Lab in nearby Haddonfield, and saw his first
computer--the exhilaration of that experience helped him decide
to enter MIT. In his freshman year, he earned a reputation as
one of TMRC's most capable S&P people.
The S&P people were the ones who spent Saturdays going to Eli
Heffron's junkyard in Somerville scrounging for parts, who would
spend hours on their backs resting on little rolling chairs they
called "bunkies" to get underneath tight spots in the switching
system, who would work through the night making the wholly
unauthorized connection between the TMRC phone and the East
Campus. Technology was their playground.
The core members hung out at the club for hours; constantly
improving The System, arguing about what could be done next,
developing a jargon of their own that seemed incomprehensible to
outsiders who might chance on these teen-aged fanatics, with
their checked short-sleeve shirts, pencils in their pockets,
chino pants, and, always, a bottle of Coca-Cola by their side.
(TMRC purchased its own Coke machine for the then forbidding sum
of $165; at a tariff of five cents a bottle, the outlay was
replaced in three months; to facilitate sales, Saunders built a
change machine for Coke buyers that was still in use a decade
later.) When a piece of equipment wasn't working, it was
"losing"; when a piece of equipment was ruined, it was "munged"
(Mash Until No Good); the two desks in the corner of the room
were not called the office, but the "orifice"; one who insisted
on studying for courses was a "tool"; garbage was called "cruft";
and a project undertaken or a product built not solely to fulfill
some constructive goal, but with some wild pleasure taken in mere
involvement, was called a "hack."
Public-domain text, read in full here on John Shaqi.
Reviews
Reviews
No reviews yet
Be the first to share your thoughts on this work.
Join the Discussion
Join the discussion
Sign in to leave a comment or review.
Sign InorCreate an account