Hackers, Heroes of the Computer Revolution. Chapters 1 and 2Levy, Steven
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Hackers, Heroes of the Computer Revolution. Chapters 1 and 2
Levy, Steven
Computer hackers; Computer programming
This latter term may have been suggested by ancient MIT lingo--
the word "hack" had long been used to describe the elaborate
college pranks that MIT students would regularly devise, such as
covering the dome that overlooked the campus with reflecting
foil. But as the TMRC people used the word, there was serious
respect implied. While someone might call a clever connection
between relays a "mere hack," it would be understood that, to
qualify as a hack, the feat must be imbued with innovation,
style, and technical virtuosity. Even though one might
self-deprecatingly say he was "hacking away at The System" (much
as an axe-wielder hacks at logs), the artistry with which one
hacked was recognized to be considerable.
The most productive people working on Signals and Power called
themselves "hackers" with great pride. Within the confines of
the clubroom in Building 20, and of the "Tool Room" (where some
study and many techno bull sessions took place), they had
unilaterally endowed themselves with the heroic attributes of
Icelandic legend. This is how Peter Samson saw himself and his
friends in a Sandburg-esque poem in the club newsletter:
Switch Thrower for the World,
Fuze Tester, Maker of Routes,
Player with the Railroads and the System's Advance Chopper;
Grungy, hairy, sprawling,
Machine of the Point-Function Line-o-lite:
They tell me you are wicked and I believe them; for I have seen
your painted light bulbs under the lucite luring
the system coolies . . .
Under the tower, dust all over the place, hacking with bifur-
cated springs . . .
Hacking even as an ignorant freshman acts who has never lost
occupancy and has dropped out
Hacking the M-Boards, for under its locks are the switches, and
under its control the advance around the layout,
Hacking!
Hacking the grungy, hairy, sprawling hacks of youth; uncabled,
frying diodes, proud to be Switch-thrower, Fuze-
tester, Maker of Routes, Player with Railroads,
and Advance Chopper to the System.
Whenever they could, Samson and the others would slip off to the
EAM room with their plug boards, trying to use the machine to
keep track of the switches underneath the layout. Just as
important, they were seeing what the electromechanical counter
could do, taking it to its limit.
Public-domain text, read in full here on John Shaqi.
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