Hackers, Heroes of the Computer Revolution. Chapters 1 and 2Levy, Steven
History
Hackers, Heroes of the Computer Revolution. Chapters 1 and 2
Levy, Steven
Computer hackers; Computer programming
Surely the computer had changed THEIR lives, enriched their
lives, given their lives focus, made their lives adventurous. It
had made them masters of a certain slice of fate. Peter Samson
later said, "We did it twenty-five to thirty percent for the sake
of doing it because it was something we could do and do well, and
sixty percent for the sake of having something which was in its
metaphorical way alive, our offspring, which would do things on
its own when we were finished. That's the great thing about
programming, the magical appeal it has . . . Once you fix a
behavioral problem [a computer or program] has, it's fixed
forever, and it is exactly an image of what you meant."
LIKE ALADDIN'S LAMP, YOU COULD GET IT TO DO YOUR BIDDING.
Surely everyone could benefit from experiencing this power.
Surely everyone could benefit from a world based on the Hacker
Ethic. This was the implicit belief of the hackers, and the
hackers irreverently extended the conventional point of view of
what computers could and should do--leading the world to a new
way of looking and interacting with computers.
This was not easily done. Even at such an advanced institution
as MIT, some professors considered a manic affinity for computers
as frivolous, even demented. TMRC hacker Bob Wagner once had to
explain to an engineering professor what a computer was. Wagner
experienced this clash of computer versus anti-computer even more
vividly when he took a Numerical Analysis class in which the
professor required each student to do homework using rattling,
clunky electromechanical calculators. Kotok was in the same
class, and both of them were appalled at the prospect of working
with those lo-tech machines. "Why should we," they asked, "when
we've got this computer?"
So Wagner began working on a computer program that would emulate
the behavior of a calculator. The idea was outrageous. To some,
it was a misappropriation of valuable machine time. According to
the standard thinking on computers, their time was too precious
that one should only attempt things which took maximum advantage
of the computer, things that otherwise would take roomfuls of
mathematicians days of mindless calculating. Hackers felt
otherwise: anything that seemed interesting or fun was fodder for
computing--and using interactive computers, with no one looking
over your shoulder and demanding clearance for your specific
project, you could act on that belief. After two or three months
of tangling with intricacies of floating-point arithmetic
(necessary to allow the program to know where to place the
decimal point) on a machine that had no simple method to perform
elementary multiplication, Wagner had written three thousand
lines of code that did the job. He had made a ridiculously
expensive computer perform the function of a calculator that cost
a thousand times less. To honor this irony, he called the
program Expensive Desk Calculator, and proudly did the homework
for his class on it.
Public-domain text, read in full here on John Shaqi.
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