Hackers, Heroes of the Computer Revolution. Chapters 1 and 2Levy, Steven
History
Hackers, Heroes of the Computer Revolution. Chapters 1 and 2
Levy, Steven
Computer hackers; Computer programming
His grade--zero. "You used a computer!" the professor told him.
"This CAN'T be right."
Wagner didn't even bother to explain. How could he convey to his
teacher that the computer was making realities out of what were
once incredible possibilities? Or that another hacker had even
written a program called Expensive Typewriter that converted the
TX-0 to something you could write text on, could process your
writing in strings of characters and print it out on the
Flexowriter--could you imagine a professor accepting a classwork
report WRITTEN BY THE COMPUTER? How could that professor--how
could, in fact, anyone who hadn't been immersed in this uncharted
man-machine universe--understand how Wagner and his fellow
hackers were routinely using the computer to simulate, according
to Wagner, "strange situations which one could scarcely envision
otherwise"? The professor would learn in time, as would
everyone, that the world opened up by the computer was a
limitless one.
If anyone needed further proof, you could cite the project that
Kotok was working on in the Computation Center, the chess program
that bearded Al professor "Uncle" John McCarthy, as he was
becoming known to his hacker students, had begun on the IBM 704.
Even though Kotok and the several other hackers helping him on
the program had only contempt for the IBM batch-processing
mentality that pervaded the machine and the people around it,
they had managed to scrounge some late-night time to use it
interactively, and had been engaging in an informal battle with
the systems programmers on the 704 to see which group would be
known as the biggest consumer of computer time. The lead would
bounce back and forth, and the white-shirt-and-black-tie 704
people were impressed enough to actually let Kotok and his group
touch the buttons and switches on the 704: rare sensual contact
with a vaunted IBM beast.
Kotok's role in bringing the chess program to life was indicative
of what was to become the hacker role in Artificial Intelligence:
a Heavy Head like McCarthy or like his colleague Marvin Minsky
would begin a project or wonder aloud whether something might be
possible, and the hackers, if it interested them, would set about
doing it.
The chess program had been started using FORTRAN, one of the
early computer languages. Computer languages look more like
English than assembly language, are easier to write with, and do
more things with fewer instructions; however, each time an
instruction is given in a computer language like FORTRAN, the
computer must first translate that command into its own binary
language. A program called a compiler does this, and the
compiler takes up time to do its job, as well as occupying
valuable space within the computer. In effect, using a computer
language puts you an extra step away from direct contact with the
computer, and hackers generally preferred assembly or, as they
called it, "machine" language to less elegant, "higher-level"
languages like FORTRAN.
Public-domain text, read in full here on John Shaqi.
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