It is evident, from this explanation, that _chole_ gives first-class
practice in driving; in fact it is nothing but a succession of tee
shots, and the longest driver ought always to win, unless he is so
over-confident of his powers that he is induced to bid too low for the
honor of being _choleur_. It may be added that hazards in the _lie_ of
the ball are not fairly a part of the game. Each striker has a right to
tee his ball, and he should be allowed to do so anywhere within two
club-lengths of where the ball has dropped. In the case of a lost ball
or a ball in water, the player must go back to the place whence the lost
ball was struck, and play a new one, without penalty. Of course only a
driver, or play club, is carried, and a caddie is not necessary, as the
players themselves should be able to keep track of the ball. In Belgium
the game is played with three or more on a side, but in this case the
players have to wait too long for their turn to strike, and the interest
must be correspondingly diminished. Here is a better plan for a match
game at _chole_:
[Illustration: DIAGRAM OF THE FIELD.]
The battle-ground should be a field of about 400 yards in length, the
fence at either end serving as the goal over which the ball is to be
driven. The width of the field is of no account, providing that there is
a clear space of at least fifty yards to give a chance for straight and
open play. In practice it might be well to roughly indicate these
side-lines by means of stakes, and if the ball is knocked out of bounds
it must be brought back precisely as in football. Supposing that there
are six on a side, the most skilful player should act as captain, and
arm himself with the ordinary wooden driver. The second man should carry
a brassey, the third a cleek, the fourth a lofter, the fifth a niblick,
and the sixth a putter. Or there may be any other selection among the
ordinary clubs used at golf, provided that each side is armed with
virtually the same weapons, and, most important of all, that every
combination must at least include a driver, a lofter, and a putter.
Three is the smallest practicable number for a side, and the maximum may
be put down at six or seven. The object of each side is to drive the
ball over their adversary's goal-line, but the strokes are taken in
turn, and there is nothing resembling the free hitting and scramble of
hockey. The captains toss for the opening stroke, and the winner tees
the ball at the centre of the field, and strikes it with his driver as
far as possible towards the enemy's goal-line. After he has had his
stroke, it is the turn of the other side; and now comes in the essential
point of the game. The return shot must be made by the _weakest_ club on
the opposing side, _viz._, the putter. The idea is that the players
shall all strike in regular rotation, but the _order_ of the sides is
exactly opposite. In other words, one side strikes in succession with
Public-domain text, read in full here on John Shaqi.
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