driver, brassey, cleek, lofter, niblick, and putter, their opponents
answering with putter, niblick, lofter, cleek, brassey, and driver. It
is evident that if A leads off their attack will grow weaker as the less
powerful clubs come into play, while B, the defence, will grow stronger
in the same proportion. Theoretically, after a full exchange of shots
the ball should be again at the centre of the field from where it
started, but of course, in practice, accidents will happen and shots
will be foozled.
The field should be long enough to give the defence a fair chance to
rally, and it therefore should not be less than 400 yards in all. It
should not be much longer, as then it would hardly be possible for
ordinary players to ever get near enough for a goal. Supposing that in
actual play the Captain of the Blues drives off and sends the ball 130
yards out of the 200, the putter on the Red side must reply, and he may
succeed in driving the ball back 30 yards. Brassey of the Blues has now
a carry of 100 yards to make to put the ball over the fence and win a
goal. If he does it, it is perfect play, and the Blues are credited with
one point. But if he tops his ball or drives short, the niblick man of
the Reds may get it back to, say, the 100-yard point, and the Blues have
now a chance with the cleek to get it over. If this attempt fails, the
Red goal should be out of danger for a while, for their long driving
clubs are now coming into play to carry the war into Africa. But at any
stage of the game some one may slip up on a difficult shot, and so the
advantage be gained or lost. The exact size of the field will largely
depend upon the driving ability of the players, and that can only be
arrived at by experiment. Theoretically, the goal should be made on the
third or cleek shot--that is, with perfect play on each side. Of course
only the captains have the privilege of teeing the ball; all the other
players must take it as it lies. A ball knocked into a hazard must be
played as in match-play at golf; but if it has not been extricated after
_each_ side has taken a shot at it, it may be lifted and dropped a
club-length outside of the hazard at a point agreed upon between the two
captains. A ball in a hazard may not be teed, and this gives a chance
for finesse. For instance, suppose that the ball is perilously near the
Red goal, and it is Red putter's turn to play. With a straight drive he
can only get it a few yards back, and Blue driver, whose turn it is to
follow, will be almost certain to get it over. But if Red putter can
play it into a hazard or behind a tree, Blue driver will probably fail
to make the goal, and that will give the Reds another chance. Other
variations will occur in the playing of the game, and may be readily
worked out by any boy with a turn for generalship. After each point the
sides change goals, so as to equalize the chances of the hazards, and
the side that has lost the goal drives off. A ball driven _through_ or
Public-domain text, read in full here on John Shaqi.
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