How to become an inventor : $b Containing experiments in photography, hydraulics, galvanism and electricity, magnetism, heat, and the wonders of the microscopeWarford, Aaron A.
Science
How to become an inventor : $b Containing experiments in photography, hydraulics, galvanism and electricity, magnetism, heat, and the wonders of the microscope
Warford, Aaron A.
Scientific recreations
Let a magnet and a key be held horizontally near one of its poles, or
near its lower edge. Then if another piece of iron, such as a small
nail, be applied to the other end of the key, the nail will hang
from the key, and will continue to do so while the magnet is slowly
withdrawn; but when it has been removed beyond a certain distance, the
nail will drop from the key, because the magnetism induced in the key
becomes at that distance too weak to support the weight of the nail.
That this is the real cause of its falling off may be proved by taking
a still lighter fragment of iron, such as a piece of very slender wire,
and applying it to the key. The magnetism of the key will still be
sufficiently strong to support the wire, though it cannot the nail,
and it will continue to support it even when the magnet is yet further
removed; at length, however, it drops off.
ELECTRO-MAGNETISM.
The identity of magnetism with electricity alluded to in a former
paragraph, has led to the formation of a new science under the above
name, and to some of the interesting experiments connected with it, we
shall briefly allude for the amusement of the young reader.
POWER OF THE ELECTRO-MAGNET.
The same influence which affects the magnetic needle already described,
will also communicate magnetism to soft iron. If a bar of that metal
bent, be surrounded with a common bonnet wire, or a copper wire
prevented from touching the iron by a winding of cotton or thread, and
then if a current of voltaic electricity be sent through the wire, the
bar becomes a powerful magnet, and will continue so as long as the
connection with the battery is preserved. On breaking the contact, the
magnetism disappears. This experiment may be easily made by the young
reader with a horse-shoe magnet, surrounded by several coils of wire.
THE MARINER’S COMPASS AND EXPERIMENTS WITH A POCKET COMPASS.
The mariner’s compass is an artificial magnet fitted in a proper
box, and consists of three parts--the box, the card or fly, and the
needle. The box is suspended in a square wooden case, by means of two
concentric brass circles called gimbals, so fixed by brazen axes to the
two boxes, that the inner one, or compass-box, retains a horizontal
position in all motions of the ship. The card is a circular piece of
paper which is fastened upon the needle, and moves with it. The outer
edge of the card is divided into thirty-two points, called points of
the compass. The needle is a slender bar of hardened steel, having a
hollow agate cup in the center, which moves upon the point of a pivot
made of brass.
VARIATION OF THE NEEDLE.
The magnetic needle does not point exactly north and south, but the
north pole of the needle takes a direction to the west of the true
north. It is constantly changing, and varies at different parts of the
earth, and at different times of the day.
DIP OF THE NEEDLE.
Public-domain text, read in full here on John Shaqi.
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