Before I begin my own shopping I am waiting for an announcement in the
papers. All that my paper has told me is that the Christmas toy
bazaars of the big stores are now open. I have not yet seen that list
and description of the new games of the season for which I wait so
eagerly. It is possible that this year will produce the
masterpiece--the game which possesses in the highest degree all the
qualities of the ideal Christmas game. The unfortunate thing is that,
even if such a game were to appear in this year's catalogue, we should
have lost it by next year; for the National Sporting Club (or whoever
arranges these things) has always been convinced that "novelty" is
the one quality required at Christmas, the hall-mark of excellence
which no Christmas shopper can resist. If a game is novel, it is
enough. To the manager of a toy department the continued vogue of
cricket must be very bewildering.
Let us consider the ideal Christmas game. In the first place, it must
be a round game; that is to say, at least six people must be able to
play it simultaneously. No game for two only is permissible at
Christmas--unless, of course, it be under the mistletoe. Secondly, it
must be a game into which skill does not enter, or, if it does, it
must be a skill which is as likely to be shown by a child of eight or
an old gentleman of eighty as by a 'Varsity blue. Such skill, for
instance, as manifests itself at Tiddleywinks, that noble game. Yet,
even so, Tiddleywinks is too skilful a pursuit. One cannot say what it
is that makes a good Tiddleywinker, whether eye or wrist or supple
finger-work, but it is obvious that one who is "winking" badly must
be depressed by the thought that he is appearing stupid and clumsy to
his neighbours, and that this feeling is not conducive to that
happiness which his many Christmas cards have called down upon him.
It is better, therefore, that the element of skill should be absent.
Let it be a game of luck only; and, since it is impossible to play a
Christmas game for money, you will not be depressed if you lose.
The third and last essential of the ideal game is that it must provoke
laughter. You cannot laugh at Tiddleywinks, nor at Ludo (as I hear,
but I have never yet discovered what Ludo is), nor at Happy Families.
But the ideal game is provocative of that best kind of
laughter--laughter at the undeserved misfortunes of others, seasoned
by the knowledge that at any moment a similar misfortune may happen to
oneself.
Public-domain text, read in full here on John Shaqi.
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