Just before the war I came across the ideal game. I forget what it was
called, unless it was some such name as "The Prince's Quest." Six
princes, suitably coloured, set out to win the hand of the beautiful
princess. They started at one end of a long and winding road, and she
waited for the first arrival at the other end. The road, which passed
through the most enthralling scenery, was numbered by milestones--"1"
to "200". Suppose you were the Red Prince, you shook a die (I mean the
half of two dice), and if a four turned up, you advanced to the fourth
milestone. And so on, in succession. So far it doesn't sound very
exciting. But you are forgetting the scenery. Perhaps at the twelfth
milestone there awaited you the shoes of swiftness, which carried you
in one bound to the twentieth milestone; thus by throwing a three at
the ninth, you advanced eleven miles, whereas if you had thrown a four
you would only have advanced four miles. On arriving at other lucky
milestones you received a cloak of darkness, which took you past
various obstacles which were holding the others up, or perhaps were
introduced to a potent dwarf, who showed you a short cut forbidden to
your rivals. One way and another you pushed ahead of the other
princes.
And then the inevitable happened. You arrived at the eighty-fourth
milestone (or whatever it was) and you found a wicked enchanter
waiting for you, who cast upon you a backward spell, as a result of
which you had to travel backwards for the next three turns. Undaunted
by this reverse, you returned bravely to it, and perhaps came upon the
eighty-fourth milestone again. But even so you did not despair, for
there was always hope. The Blue Prince, who is now leading, approaches
the ninety-sixth milestone. He is, indeed, at the ninety-fifth. A
breathless moment as he shakes the die. Will he? He does. He throws a
one, reaches the ninety-sixth milestone, topples headlong into the
underground river, and is swept back to the starting-point again.
A great game. But our edition of it went to some hospital during the
war, and I fear now that I shall never play it again. Yet I scan the
papers eagerly, hoping for some announcement of it. Not this actual
game, of course, but some version of it; some "Christmas novelty,"
in which, perhaps, the princes are called knights, but the laughter
remains the same.
The Mathematical Mind
My daily paper just now is full of mathematical difficulties,
submitted by its readers for the amusement of one of its staff. Every
morning he appeals to us for assistance in solving tricky little
problems about pints of water and herrings and rectangular fields. The
magic number "9" has a great fascination for him. It is terrifying
to think that if you multiply any row of figures by 9 the sum of the
figures thus obtained is divisible by 9. It is uncanny to hear that if
a clock takes six seconds to strike six it takes as much as thirteen
seconds and a fifth to strike twelve.
Public-domain text, read in full here on John Shaqi.
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