Observations on the Automaton Chess Player Now Exhibited in London, at 4 Spring GardensOxford graduate
History
Observations on the Automaton Chess Player Now Exhibited in London, at 4 Spring Gardens
Oxford graduate
Automaton chess players
In playing a game, the Automaton makes choice of the white pieces,
and always has the first move. These are small advantages towards
winning the game which are cheerfully conceded. It plays with the left
hand, the right arm and hand being constantly extended on the chest,
behind which it is seated. This slight incongruity proceeded from
absence of mind in the inventor, who did not perceive his mistake till
the machinery of the Automaton was too far completed to admit of the
mistake being rectified. At the commencement of a game, the Automaton
moves its head, as if taking a view of the board; the same motion
occurs at the close of a game. In making a move, it slowly raises its
left arm from the cushion placed under it, and directs it towards the
square of the piece to be moved. Its hand and fingers open on touching
the piece, which it takes up, and conveys to any proposed square. The
arm, then, returns with a natural motion to the cushion upon which it
usually rests. In taking a piece, the Automaton makes the same motions
of the arm and hand to lay hold of the piece, which it conveys from the
board; and then returning to its own piece, it takes it up, and places
it on the vacant square. These motions are performed with perfect
correctness; and the dexterity with which the arm acts, especially
in the delicate operation of castling, seems to be the result of
spontaneous feeling, bending at the shoulder, elbow, and knuckles, and
cautiously avoiding to touch any other piece than that which is to be
moved, nor ever making a false move.
After a move made by its antagonist, the Automaton remains for a few
moments only inactive, as if meditating its next move; upon which
the motions of the left arm and hand follow. On giving check to the
King, it moves its head as a signal. When a false move is made by its
antagonist, which frequently occurs, through curiosity to observe
in what manner the Automaton will act: as, for instance, if a Knight
be made to move like a Castle, the Automaton taps impatiently on the
chest, with its right hand, replaces the Knight on its former square,
and not permitting its antagonist to recover his move, proceeds
immediately to move one of its own pieces: thus appearing to punish
him for his inattention. The little advantage in play which is hereby
gained, makes the Automaton more a match for its antagonist, and seems
to have been contemplated by the inventor as an additional resource
towards winning the game.
Public-domain text, read in full here on John Shaqi.
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