Prophetical, Educational and Playing CardsVan Rensselaer, John King, Mrs.
Religion
Prophetical, Educational and Playing Cards
Van Rensselaer, John King, Mrs.
Fortune-telling by cards -- History; Playing cards -- History
Playing cards may be classified under three distinct heads. First, are
those intended for divining purposes; these have descended from an ancient
religious cult that would be entirely forgotten were it not for the
traditional ceremonies connected with consulting this oracle, or "The
Tablets of Fate," that are known as Tarots, and which are still used for
fortune-telling in southern Europe, Asia and Africa.
The second division embraces cards used for gambling as well as for
educational purposes, which have a short and easily studied history
covering the time of their invention and the amusements for which they
were intended. These date no further back than the end of the fourteenth
century in northern Europe.
The third division includes the cards used for amusement or gambling,
commonly known as playing cards, which are found in common use all over
the world, although the designs on them vary with the location, and those
familiar in France, England and the United States are unknown in Spain,
Italy, Germany, Sweden, Persia, China or Japan, since each of these
countries has playing cards peculiar to the nation and quite unknown to
the others.
The French and German packs were invented solely for amusement or gambling
purposes, while the Tarots, with their typical and heraldic designs,
transmitted from early days, are now only to be found entire in Italy,
other countries having adopted one portion or the other of the original
set as more convenient for games. This separation renders the decks
useless for divining purposes; whereas, when intact they are distinctly
prophetical or fortune-telling cards, that are derived from ancient
mysteries, not only bearing the emblems of the three prophetical gods, but
also those of the chief divinities of ancient days.
In some countries, such as Persia, only the emblematic or picture part of
the pack, called by the Italians Atouts, is used; but the greater part of
the world ignores these entirely and is ignorant that such cards exist,
recognising only the pip or suit part of the pack, but in almost every
quarter of the globe four suits composing a pack are known, although the
symbols on them vary widely.
The oldest emblems are those of the Tarots that are still those most
commonly known. These are Swords, Rods, Money and Cups, which are the pips
familiar in Italy as well as Spain, Algiers, South America, Cuba, Mexico,
Porto Rico, the Philippine Islands and wherever the Spanish language is
used, for the Spaniards, when conquering the world, carried their favorite
toys with them, introducing them to the natives who accepted the novelty
with avidity and used them for games, just as the Spaniards had adopted
them from the Italians.
Public-domain text, read in full here on John Shaqi.
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