Punch, or the London Charivari, Volume 159, December 22, 1920Various
General
Punch, or the London Charivari, Volume 159, December 22, 1920
Various
English wit and humor -- Periodicals
When he had made seventy he got a ball on the knee. Charles ran out
and offered to run for him, but Eric said he could manage, thank you.
Then Charles went and walked rapidly up and down in front of the
screen; but Eric wasn't the sort of batsman who minded that.
At about ninety, Eric's knee was pretty bad, so he called out for
somebody to run for him--_not_ Charles. Five of Charles's hirelings
rushed out of the pavilion, but the captain said he would go himself,
as that wasn't fair. Besides, he had money on Eric himself.
At this point I gather that Pallas Athene must have deserted Charles
altogether, for he seems to have entertained for a moment or two the
ignoble notion of tampering with the scorer. I am glad to be able to
say that even the members of the Balbus College "K." Team, eaten up
as they were by this time with commercialism, declined to be parties
to that particular wickedness. With every circumstance of popular
excitement Eric's hundredth run--a mis-cue through the slips--was
finally made, scored and added up. In fact, he carried his bat.
"So you were all square," I said, not without admiration.
"By no means," said Eric. "It cost me forty shillings."
"And Charles?"
"It cost him seven pounds."
A. P. H.
* * * * *
"SUGGESTIONS."
A WARNING.
Entering as we are upon the season of games, it might be well to
utter an urgent appeal to hostesses not to play "Suggestions." For
"Suggestions," though it may begin as a game, is really a wrangle.
Under the guise of a light-hearted pastime it offers little but
opportunities for misunderstanding, general conversation, allegations
of unfairness, and disappointment.
"Suggestions" ought to be played like this: You sit in a semicircle
and the first player says something--anything--a single word. Let us
suppose it is (as it probably will be in thousands of cases) "MARGOT."
The next player has to say what "MARGOT" suggests--"reticence," for
example--and the next player, shutting his mind completely to the word
"MARGOT," has to say what "reticence" suggests--perhaps _Grimaud_,
in _The Three Musketeers_--and the fourth player has to disregard
"reticence" and announce whatever mental reaction the name of
_Grimaud_ produces. It maybe that he has never heard of _Grimaud_ and
the similarity of sound suggests only GRIMALDI the clown. Then he
ought to say, "GRIMALDI the clown," which might in its turn suggest
"melancholy" or "the circus." All the time no one should speak but the
players in their turn, and they should speak instantly and should say
nothing but the thing that is honestly suggested by the previous word.
At the end of, say, a dozen rounds the process of unwinding the coil
begins, each player in rotation taking part in the backward process
until "MARGOT" is again reached.
That is how the game should be played.
This is how it _is_ played:--
_First Player._ Let me see; what shall I say?
Public-domain text, read in full here on John Shaqi.
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