The Devil's picture-booksVan Rensselaer, John King, Mrs.
History
The Devil's picture-books
Van Rensselaer, John King, Mrs.
Playing cards -- History
A pretty history of the origin of Chess has been related. It states
that the game was invented for the amusement of an Oriental potentate,
and was played with living figures, who were required to move at the
word of command from one square to another of a huge tiled court-yard
which was surrounded by the balconies of the palace and its harem,
from which all the movements of the pieces on the pavement below could
be watched by the sovereign and his court. Living games of Chess have
been played for amusement or “sweet charity’s sake” even in modern
times; but such cumbersome pieces must have been difficult to manage,
and it was only natural that the ingenious mind which contrived living
chessmen should soon have superseded them with figures carved in a
convenient material such as wood or ivory, and then placed the mimic
armies on a miniature battle-field which could be easily commanded by
two or more players.
The Eastern origin of Chess is undisputed, but when and by whom it was
introduced into Europe is unknown. According to Herodius, the Lydians
suffered from a long and severe famine in the reign of Atys, and in
order to forget their misery, invented many games, particularly dice.
Previous writers attribute the invention of games of chance to the
Greeks during the siege of Troy, and Cicero mentions _games_ in the
camp; but it does not follow that these games were either chess, cards,
or dice. They may have been knuckle-bones or jack-stones, as that game
was known in very early days, and pictures representing persons playing
with them have been found among Egyptian antiquities.
It has been asserted positively by the oldest traditions that the cards
of Indian origin are only chessmen transferred to paper on which the
principal pieces of the game are reproduced, the game being improved by
admitting more than two players.
In the game of Chess there are generally only two armies of pawns, each
one being commanded by a King, a Vizir (which in the lapse of years
has become a Queen), a Knight, an Elephant (which became a fool and
after that a Bishop), and a Dromedary (afterward a Castle); and the
game shows a striking similarity to the Indian games of cards, which
have eight companies distinguished by their colours and emblems, and
of which each one has their King, their Vizir, and their Elephant. The
two games differ, of course; but sufficient resemblances between them
remain to show their common origin, which recalls the terrible game of
war, in which each adversary must assault, manœuvre, make combinations,
and exert eternal vigilance.
Public-domain text, read in full here on John Shaqi.
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