The Girl's Own Paper, Vol. XX, No. 1020, July 15, 1899 — John Shaqi
The Girl's Own Paper, Vol. XX, No. 1020, July 15, 1899Various
General
The Girl's Own Paper, Vol. XX, No. 1020, July 15, 1899
Various
Children's literature -- Periodicals
It is not my purpose to give the rules of the game, as a capital
shilling handbook by Mr. J. Jeffery is published by Dean and Son,
Fleet Street, from which I take the three methods of arranging the
hoops, and to which I refer the reader; but a few general hints which
come to me through having played the game may not be _de trop_. It is
useless playing a much better player on equal terms, and here comes in
the question of handicapping. This can be done by giving the weaker
player the start of a hoop or two, or by “bisques,” or extra strokes
which can be taken at any period of the game. These extra strokes
should be given by an umpire, and where one is not available hoops
should be taken, though the weaker player can play to a certain hoop
while the stronger player has to go right round the course. This latter
arrangement is perhaps preferable. For single games a third ball called
a “Jack” can be used, each player having the right of using this extra
ball. The Jack can also be used by a player who elects to play two
others in partnership. Three players generally play enemies, and can
use a “Jack” or not as agreed upon. Where one player plays against two
others, he should be the better player, and should play first, as it
is an advantage for a weaker player to come after. In a four game the
last player is manifestly in a better position than the others, as he
has the three other balls to roquet. But there can be no question that
double games, _i.e._, with four players in partnership, is the ideal
game; the two stronger players should each take a weaker partner. In
the double game generalship is most important, the chief rule to be
observed being for the partners to play each other’s game, which means
coming to each other’s rescue quite irrespective of getting through
hoops. To make this clear, a player should go to the assistance of
his partner at all costs, for if partners do not play together their
chances of winning are much lessened. This may sound an arbitrary law,
but experience will convince anyone that it is founded upon a knowledge
of the game, as it is of the greatest help to have your partner’s
ball to roquet, and you not only help yourself, but you can often put
your partner’s through a hoop as well as your own. I have seen games
where two players will each play his own game irrespective of the
other, while their opponents play together, and as the game draws to
a conclusion the advantage of playing in partnership _in deed_ as
well as in name is most marked. It is sometimes worth the while of
a stronger player to become a “rover” when a game is well advanced,
especially if his partner is a weak player, as then the rover can give
more assistance to the partner than he could if he had to trouble about
points himself. Another tactic which must not be lost sight of is, when
you cannot come to your partner’s assistance, to make for the hoop your
partner will go for next, which will materially assist him, as he can
Public-domain text, read in full here on John Shaqi.
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