The Girl's Own Paper, Vol. XX, No. 1020, July 15, 1899Various
General
The Girl's Own Paper, Vol. XX, No. 1020, July 15, 1899
Various
Children's literature -- Periodicals
roquet your ball and “take two turns off.”
Six players can take part in a game, but it makes it long drawn out and
tedious.
There is another point to be observed, and that is to carry the war
into the enemies’ camp, especially if your two opponents are getting
much ahead. By croqueting them out of position instead of getting
through your own hoop you thwart them, thereby giving yourselves a
chance. Some players carry this too far, never troubling to make points
themselves, and as it is only by making points, that is, getting
through hoops, that wins the game, the chief concern should be to make
points, at the same time doing your best as occasion serves to prevent
your opponents getting ahead.
Always notice where the ball of the player following you is before you
make your final stroke, for it is certainly better to hit yourself out
of his way (and if possible, to where your partner’s ball is) even
at the loss of position than to give your opponent an easy roquet.
All these matters come under the head of generalship, and it is well
for partners to agree as to the course to be pursued, instead of each
asserting his or her _ego_, and so bringing about divided councils,
which can only end in disaster if your opponents play well together.
It is to be feared—that is, on this subject of tactics—so much bad
temper is shown, but that is not the fault of croquet, for there are
players at every game who lose their temper as play goes against them.
Play with all the keenness and persistence possible, never giving up
trying while the issue is still undecided, but the “rigour of the game”
certainly need not lead to ructions. There are days when one is “off”
play, and when the easiest strokes are muffed. This is aggravating, of
course, and if it annoys you much retire gracefully, but the old hand
knows that there are times when one’s play is better than usual, and
these occasions should make up for those other days when you are “off.”
All match-games and tournaments are apt to try one by inducing a state
of nervousness, which makes good play impossible. One knows that this
comes from over-desire to win, by playing up to one’s best form. Any
counsel is one of perfection on such a matter, but if one could only
realise that more is done by quiet steady play, hanging on to your
opponent’s heels and realising that the game is not lost until the last
point is scored, some of this feverish excitement might be allayed.
I must just say a few words with regard to strokes, and here the
illustrations, drawn from some photographs I took of a girl who is a
particularly good player, may be helpful.
Public-domain text, read in full here on John Shaqi.
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