The Life and Work of James A. Garfield, Twentieth President of the United States: Embracing an Account of the Scenes and Incidents of His Boyhood; the Struggles of His Youth; the Might of His Early Manhood; His Valor As a Soldier; His Career As a Statesman; His Election to the Presidency; and the Tragic Story of His Death.Ridpath, John Clark
History
The Life and Work of James A. Garfield, Twentieth President of the United States: Embracing an Account of the Scenes and Incidents of His Boyhood; the Struggles of His Youth; the Might of His Early Manhood; His Valor As a Soldier; His Career As a Statesman; His Election to the Presidency; and the Tragic Story of His Death.
Ridpath, John Clark
Garfield, James A. (James Abram), 1831-1881
During the tedious delay at Murfreesboro, the officers and men exercised
their ingenuity in inventing games to pass away the time. Phil.
Sheridan, out at his quarters in the forest surrounding the town, had
invented a game which he called Dutch ten-pins. Out in front of his
cabin, from the limb of a lofty tree, was suspended a rope. At the end
was attached a cannon-ball, small enough to be easily grasped by the
hand. Underneath the rope were set the ten-pins, with sufficient spaces
between them for the ball to pass without hitting. At first the
fun-loving little General only tried to throw the ball between the pins
without knocking any. But as his skill increased, he enlarged the
opportunity for it by making the game to consist not only in avoiding
the pins on the throw, but in making the ball hit them on the return.
Sheridan became very fond of the exercise, and in the three throws
allowed each player for a game, he could bring down twenty pins out of
the thirty possible. The reputation of the novel game and Sheridan’s
skill reached the commanding General’s head-quarters. One day Rosecrans,
Garfield, and a few brother officers, rode out to see “little Phil,” as
Sheridan was called, and take a hand in the game which had made for
itself such a name. The guests were cordially received, and after a good
many jokes and much bantering, Sheridan began the game. At the first
throw the returning ball brought down six pins; at the second, seven;
and the third the same number, making a score of twenty. Several tried
with more or less success, but not approaching the host’s score. When
Rosecrans took the ball, the merry company laughed at his nervous way of
handling it. After a lengthy aim, he threw and knocked down every pin by
the throw. Again he tried it, and again the ball failed even to get
through the wooden line. Sheridan nearly exploded with laughter. A third
time he met with the same ill-luck, failing to make a single tally. Then
General Garfield stepped forward, saying: “It’s nothing but mathematics.
All you need is an eye and a hand.” So saying, he carelessly threw the
ball, safely clearing the pins on the forward swing, and bringing down
seven on the return. Every body shouted “Luck! luck! Try that again.”
The chief of staff laughed heartily, and with still greater
indifference, tossed the ball, making eight; the third throw had a like
result, scoring Garfield twenty-three, and giving him the game. It was
no wonder that an officer said of him, “That man Garfield beats every
thing. No matter what he does, he is the superior of his competitors,
without half trying.”
Public-domain text, read in full here on John Shaqi.
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