I use the "limbs" to crawl the last few yards of shingle into the
water and on across the sea bottom till I am beyond the line of
breakers; then I turn on the motor. I have already set the controls to
"home" on _Gilgamesh_ and the radar will steer me off any
obstructions. This journey in the dark is as safe as my trip around
the reefs before all this started--though it doesn't feel that way.
It takes twelve minutes to reach _Gilgamesh_, or rather the fragment
that antigrav is supporting; it is about half a mile from the beach.
The radar stops me six feet from her and I switch it off and turn to
Manual and inch closer in.
Lights, a very small close beam. The missile struck her about one
third of her length behind the nose. I know, because I can see the
whole of that length. It is hanging just above the water, sloping at
about 30° to the horizontal. The ragged edge where it was torn from
the rest is just dipping into the sea.
If anyone sees this, I don't know what they will make of it but no one
could possibly think an ordinary spaceship suffered an ordinary crash,
and very little investigation would show up the truth.
I reach up with the forward set of "limbs" and grapple on to the
break. I now have somehow to get the hind set of "limbs" up without
losing my grip. I can't.
It takes several minutes to realize that I can just open the nose and
crawl out.
Immediately a wave hits me in the face and does its best to drag me
into the sea. However the interior of the ship is relatively sheltered
and presently I am inside and dragging the boat up out of reach.
I need light. Presently I manage to detach one of the two from the
boat. I turn it down to minimum close beam and hang it round my neck;
then I start up the black jag-edged tunnel of the ship.
I have to get to the nose, find the fuse, change the setting to twenty
minutes--maximum possible--and get out before it blows--out of the
water I mean. The fish-boat is not constructed to take explosions even
half a mile away. But the first thing is to find the fuse and I cannot
make out how _Gilgamesh_ is lying and therefore cannot find the door
through this bulkhead; everything is ripped and twisted. In the end I
find a gap between the bulkhead itself and the hull, and squeeze
through that.
In the next compartment things are more recognizable and I eventually
find the door. Fortunately ships are designed so that you can get
through doors even when they are in the ceiling; actually here I have
to climb up an overhang, but the surface is provided with rungs which
make it not too bad. Finally I reach the door. I shall have to use
antigrav to get down ... why didn't I just turn it on and jump? I
forgot I had it.
Public-domain text, read in full here on John Shaqi.
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