The Loves of Krishna in Indian Painting and PoetryArcher, W. G. (William George)
Religion
The Loves of Krishna in Indian Painting and Poetry
Archer, W. G. (William George)
Hindu gods in art; Hindu painting -- India; Krishna (Hindu deity); Sanskrit poetry -- History and criticism
As the horse speeds on its way, Kansa assembles his demon councillors,
explains the situation to them and asks for their advice. If Krishna
should not be killed in the forest, the only alternative, the demons
suggest, is to decoy him to Mathura. Let a handsome theatre be built, a
sacrifice to Siva held and a special festival of arms proclaimed. All the
cowherds will naturally come to see it. Nanda, the rich herdsman, will
bring presents, Krishna and Balarama will come with other cowherds. When
they have arrived the wrestler Chanura can throw them down and kill them.
Kansa is delighted at the suggestion, adding only that a savage elephant
should be stationed at the gate ready to tear Krishna and Balarama to
pieces immediately they enter. He then dismisses his demon advisers and
sends for Akrura, the chief of the Yadavas and a leading member of his
court. Akrura, he judges, will be the best person to decoy Krishna to
Mathura. He accordingly briefs him as to his intentions and instructs him
to await orders. Akrura deems it politic to express compliance but
secretly is overjoyed that he will thus obtain access to the Krishna he
adores.
The first stage of Kansa's master plan is now brought into effect. The
horse demon, Kesi, reaches Brindaban and begins to paw the ground and kick
up its heels. The cowherds are frightened but Krishna dares it to attack.
The horse tries to bite him but Krishna plunges his hand down its throat
and expands it to a vast size until the demon bursts. Its remains litter
the ground but Krishna is so unmoved that he merely summons the cowherd
children to play a game. Squatting with them under a fig tree, he names
one of them a general, another a minister, a third a councillor and
himself pretending to be a raja plays with them at being king. A little
later they join him in a game of blind man's bluff.
This unexpected _dénouement_ enrages Kansa but instead of desisting from
the attempt and bringing into force the second part of his plan, he
decides to make one further effort to murder his hated foe. He accordingly
summons the wolf demon, Vyamasura, gives him detailed instructions and
dispatches him to Brindaban. The demon hies to the forest, arriving while
Krishna and the children are still at blind man's buff. He has dressed
himself as a beggar and going humbly up to Krishna asks if he may join in.
Krishna tells him to choose whatever game he likes and the demon says,
'What about the game of wolf and rams?' 'Very well,' Krishna answers, 'You
be the wolf and the cowherd boys the rams.' They start to play and the
demon rounds up all the children and keeps them in a cave. Then, assuming
true wolf's form he pounces on Krishna. Krishna, however, is quite
prepared and seizing the wolf by the throat, strangles it to death.
Public-domain text, read in full here on John Shaqi.
Reviews
Reviews
No reviews yet
Be the first to share your thoughts on this work.
Join the Discussion
Join the discussion
Sign in to leave a comment or review.
Sign InorCreate an account