With the Children on Sundays: Through Eye-Gate and Ear-Gate into the City of Child-SoulStall, Sylvanus
Religion
With the Children on Sundays: Through Eye-Gate and Ear-Gate into the City of Child-Soul
Stall, Sylvanus
Children -- Religious life; Children's sermons; Moral education
34. Each Sunday appoint one child to take charge of the slates, papers
and pencils, which are to be kept in a safe place and not disturbed
during the week, and then to distribute them on the following Sunday.
BUILDING AND WORD GAMES.
35. Word building games are always interesting. Cut small squares of
cardboard and plainly mark each with a letter. Many more vowels than
consonants will be required. (These little squares with printed letters
can be purchased at any toy-store.) Mix up the squares on a table, and
the child who spells the largest number of names of places or objects
mentioned in the sermons, using the letters on the squares, wins the
game.
36. This can be played in a variety of ways. For instance: Select the
name of an object, person or place, and the one who first picks out the
necessary letters to spell it, is declared the winner.
37. Each child is given the same number of assorted letters and all try
to make up the largest list of names from his portion of letters in a
given time.
BIBLE GUESSES.
38. Tell a Bible story, or review one of the object sermons, omitting
the names of characters or objects. Without warning, the one reciting
the story stops, and the next player carries on the story if he has been
able to guess the omitted names, without mentioning them. If he has not
discovered or guessed the right story, the next player takes it up, and
so on until the story is completed and everyone knows it.
39. One of the children goes out of the room and the others decide on
some object used in a sermon, or a certain thing mentioned in the Bible,
which is to be described. For example: A watch, telescope, or the Ark,
Joseph's coat of many colors, etc. Upon entering the room, the child may
ask all manner of questions which can be answered by "yes" and "no".
When the right thing is guessed, another goes out of the room and the
game is repeated. Two or more children, or groups, may be the guessers
at the same time.
40. The game of thinking is equally interesting. The leader thinks of
some character, place or object in the sermons or mentioned in the
Bible. The "thinker" then says--"I am thinking of some thing (person or
place) and the name begins with 'C' (or the initial letter)." Each of
the other players asks a question in turn, that can be answered by "yes"
or "no". The questions are continued until some one guesses the name.
The one who first guessed the name becomes the leader.
41. Make word pictures by describing persons and scenes without
mentioning names. The others are to guess what it is. For example: The
leader may say--"I see some ladies walking beside the water. Suddenly
they stop and listen. Then one of them wades into the water and finds
something," etc. If the picture is not promptly guessed, the story or
picture of Pharaoh's daughter finding the baby Moses (Ex. ii: 3) is
further described, until the picture is made known. Other stories may be
used in the same manner.
Public-domain text, read in full here on John Shaqi.
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