Outdoor Sports and Games — John Stuart Mill — John Shaqi
Outdoor Sports and Games
John Stuart Mill · en
_Bugler_: A scout must be able to sound properly on the bugle the
Scouts’ Rally and the following army calls: Alarm, charge, orderlies
(ord. corpls.), orders, warning for parade, quarter bugle, fall in,
dismiss, rations, first and second dinner calls (men’s), reveille,
last post, lights out.
_Carpenter_: A scout must be able to shoot and glue a four-foot
straight joint, make a housing, tenon and mortise, and halved joint,
grind and set a chisel and plane iron, make a 3 ft. by 1 ft. 6 in., by
1 ft. by 6 ft. dovetailed locked box, or a table or chair.
_Clerk_: A scout must have the following qualifications: Good
handwriting and hand printing. Ability to use typewriting machine.
Ability to write a letter from memory on the subject given verbally
five minutes previously. Knowledge of simple bookkeeping. Or, as
alternative to typewriting, write in shorthand from dictation at
twenty words a minute as minimum.
_Cook_: A scout must be able to light a fire and make a cook-place
with a few bricks or logs; cook the following dishes: Irish stew,
vegetables, omelet, rice pudding, or any dishes which the examiner may
consider equivalent; make tea, coffee, or cocoa; mix dough and bake
bread in oven; or a “damper” or “twist” (round steak) at a camp fire;
carve properly, and hand plates and dishes correctly to people at
table.
_Cyclist_: A scout must sign a certificate that he owns a bicycle in
good working order, which he is willing to use in the scouts’ service
if called upon at any time in case of emergency. He must be able to
ride his bicycle satisfactorily, and repair punctures, etc. He must
be able to read a map, and repeat correctly a verbal message. On
ceasing to own a bicycle the scout must be required to hand back his
badge.
_Dairyman_: A scout must understand: Management of dairy cattle; be
able to milk, make butter and cheese; understand sterilization of
milk, safe use of preservatives, care of dairy utensils and
appliances.
_Electrician_: A scout must have a knowledge of method of rescue and
resuscitation of persons insensible from shock. Be able to make a
simple electro-magnet, have elementary knowledge of action of simple
battery cells, and the working of electric bells and telephone.
Understand and be able to remedy fused wire, and to repair broken
electric connections.
_Engineer_: A scout must have a general idea of the working of motor
cars and steam locomotives, marines, internal combustion and electric
engines. He must also know the names of the principal parts and their
functions; how to start, drive, feed, stop, and lubricate any one of
them chosen by the candidate.
_Farmer_: A scout must have a practical knowledge of ploughing,
cultivating, drilling, hedging and draining. He must also have a
working knowledge of farm machinery, hay-making, reaping, heading and
stacking, and a general acquaintance with the routine seasonal work on
a farm, including the care of cattle, horses, sheep and pigs.