Hackers, Heroes of the Computer Revolution. Chapters 1 and 2Levy, Steven
History
Hackers, Heroes of the Computer Revolution. Chapters 1 and 2
Levy, Steven
Computer hackers; Computer programming
Not many people in 1959 had even seen a computer, let alone
touched one. Samson, a wiry, curly-haired redhead with a way of
extending his vowels so that it would seem he was racing through
lists of possible meanings of statements in mid-word, had viewed
computers on his visits to MIT from his hometown of Lowell,
Massachusetts, less than thirty miles from campus. This made him
a "Cambridge urchin," one of dozens of science-crazy high
schoolers in the region who were drawn, as if by gravitational
pull, to the Cambridge campus. He had even tried to rig up his
own computer with discarded parts of old pinball machines: they
were the best source of logic elements he could find.
LOGIC ELEMENTS: the term seems to encapsulate what drew Peter
Samson, son of a mill machinery repairman, to electronics. The
subject made sense. When you grow up with an insatiable
curiosity as to how things work, the delight you find upon
discovering something as elegant as circuit logic, where all
connections have to complete their loops, is profoundly
thrilling. Peter Samson, who early on appreciated the
mathematical simplicity of these things, could recall seeing a
television show on Boston's public TV channel, WGBH, which gave a
rudimentary introduction to programming a computer in its own
language. It fired his imagination: to Peter Samson, a computer
was surely like Aladdin's lamp--rub it, and it would do your
bidding. So he tried to learn more about the field, built
machines of his own, entered science project competitions and
contests, and went to the place that people of his ilk aspired
to: MIT. The repository of the very brightest of those weird
high school kids with owl-like glasses and underdeveloped
pectorals who dazzled math teachers and flunked PE, who dreamed
not of scoring on prom night, but of getting to the finals of the
General Electric Science Fair competition. MIT, where he would
wander the hallways at two o'clock in the morning, looking for
something interesting, and where he would indeed discover
something that would help draw him deeply into a new form of
creative process, and a new life-style, and would put him into
the forefront of a society envisioned only by a few
science-fiction writers of mild disrepute. He would discover a
computer that he could play with.
Public-domain text, read in full here on John Shaqi.
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