Miller's Mind training for children Book 2 (of 3): A practical training for successful living; Educational games that train the senses — John Stuart Mill — John Shaqi
Miller's Mind training for children Book 2 (of 3): A practical training for successful living; Educational games that train the senses
John Stuart Mill · en
This game will assist in learning the number value of the words and the
word for each number. Shuffle the cards from the Code Games, have one
person hold these cards out of sight of the players. The reader turns
all cards with the words up and reads the word on the top card. The
first one to tell the proper number value of the word gets the card. In
this way go through the entire pack, each person retaining the cards
which he obtains by first speaking the number. The one holding the most
cards at the end of the game is the reader for the next game.
The same game may be played by reading the numbers and seeing who can
first speak the Code Word.
The Game of Solitaire
If you wish to practice alone, take the Code cards and shuffle with the
words up, noting the time when you begin. See how quickly you can go
through the entire set, naming the numbers for the words. Then reverse
the process and name the words for the numbers.
Now try it again and see if you can cut a few seconds off the
time. Keep a record of the time required to go each way and strive
continuously to reduce it. Keep at this until you can go through the
100 cards in two and a half minutes or less.
Another Game of Solitaire
Take the Code cards and shuffle them thoroughly then arrange them in
their consecutive order, beginning with Tie and following with each
word in its proper place. For another test start ten rows of cards upon
the table, each starting with a Code word ending in one, as Tie, Dot,
Net, Meat, Heart, etc. Now follow each card with the next word in its
list, placing the cards in their proper lists as you come to them. This
will help you to become acquainted with the words in their proper order
and to become familiar with them.
The above exercises will increase in interest if you consider them
from the number value. Shuffle the set and arrange them in consecutive
order, thinking of the number value of the word, but not referring to
the number on the back of the card unless forced to do so. The second
test will be arranging them in sets of ten, beginning with 1, 11, 21,
31, 41, etc.
Shuffle the cards again and arrange them in the following order, always
using the words but figuring their number value for your guide in the
arrangement. Arrange them in horizontal lines thus:
1-11-21-31-41-51-61-71-81-91
2-12-22-32-42-52-62-72-82-92
3-13-23-33-43-53-63-73-83-93
4-14-24-34-44-54-64-74-84-94
5-15-25-35-45-55-65-75-85-95
6-16-26-36-46-56-66-76-86-96
7-17-27-37-47-57-67-77-87-97
Follow through the set in the same manner. After you have completed any
of these tests, reverse it and do the same, beginning with the larger
numbers and working back to the smaller ones.
Vary these exercises in as many ways as you can and keep track of how
long it takes you to do a certain test, then do it again and see how
much you can reduce the time required. For a guide in these tests the
Code List is printed here with each corresponding number value.